Made with Unity
Unity Patch Release 5.6.5p3
Linux: Improved filesystem performance to handle large cache sizes
) - Editor: Fixed Skinned Mesh not being removed on undo.
) - Editor: Fixed RectTransform causing the scene to be constantly flagged as dirty.
(1010407) - Editor: Fixed undoing the activation of a UI layout component not undoing the side effects to the children RectTransforms.
) - Editor: Fixed errors seen in the console and log related to temp TLS allocations.
) - Graphics: Fixed issue where not all requested shader variants ending up in an asset bundle.
(989484) - Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray.
) - iOS: Fixed an issue where the launch image for iPhone X might not display correctly.
) - iOS: Fixed crash when opening an app via URL whilst mirroring display via Airplay.
) - iOS: Fixed issue where Display.SetResolution silently failed during first frame.
(971977) - Particles: Fixed console error message if deleting a Particle System whilst the Particle System Window is open.
) - Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5.
) - Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class.
) - Universal Windows Platform: Fixed building player with IL2CPP player fails when there are plugins that are marked read-only in the project.
) - Video: Fixed video not playing in build when building for a different platform.
) - Windows: Fixe crash on startup in case screen width/height player preferences in registry got corrupted.
) - Windows: Fixed resolution dialog not showing monitor list and crashing on pressing 'Play' button on some weird monitor setups.
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