Made with Unity
Unity Patch Release 5.6.4p2
) (936512) - AI: Fixed unwanted gap in the NavMesh produced by a concave edge crossing a tile boundary.
) - Android: Fixed header availability in UnityWebRequest when response uses chunked transfer.
) - Animation: Fixed an irrelevant assert in Animation Component.
) - Build: Fixed exceptions in OnPreProcessBuild not halting the build process correctly.
) (958239) (
- Build: Fixed a crash in BuildReporting::BuildReport::BeginBuildStep caused when BuildAssetBundles was being called from an OnPreprocessBuild callback.
) - Graphics: Fixed updating of bounding boxes for SkinnedMeshRenderers with 'Update When Offscreen' set.
) - Graphics: Fixed an issue where performing an undo on a Static Lightmap Object caused an error related to transforms to be reported.
(963062) - OSX: Fixed hang for Metal when using MSAA on OSX 10.11 for Nvidia GPUs.
(None) - OSX: Fixed startup crash on OSX 10.11 and iOS 7 with Metal.
) - Physics: Fixed GameObject with a disabled cloth component not following parent's transform.
) - Scripting: Fixed crash in debugger when trying to stop while a single step operation is in progress
(949127) - Scripting: Fix 64-bit type packing in the iOS runtime
) - tvOS: Fixed icon asset catalog setup when certain multi-layer icons are missing.
) - UWP - Fixed "Run in Background" player setting not making player to ignore minimize events.
(962253) - VR: Fixed iOS Google VR Podfile not reporting the correct version.
- WebGL: Enabled fullscreen support in Safari >= 10.1.
(957491) - XR: Fixed issue with Camera.stereoSeparation being incorrectly applied to Oculus HMDs.
(None) - XR: Fixed android driver issue by invalidating the depth and stencil buffers at the same time.
) - XR: Fixed camera aspect ratio after disabling VR.
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