Made with Unity
Unity Patch Release 5.6.3p2
Editor: Added editor strings (profiler, Unity remote & etc.) for 2nd gen. iPad Pro.
DX12 Native Rendering Plugin improvements - exposed extra functionality for working with backbuffers/fixed threading issues.
Editor On Material inspector "Enable Instancing" is changed to "Enable GPU Instancing".
Android: Backed out android resource override fix.
) - AI: NavMeshBuilder can now use non-read/write meshes to generate NavMeshes in edit mode.
(none) - Analytics: Switched the analytics events sent to the new protocol.
) - Android: VideoPlayer - Fixed an issue where H264 video did not loop on HTC One (OS 4.2.2).
(925797) - Android: Fixed a regression that was causing the incorrect scaling of the splash screen.
(924780, 924784) - Android: Gradle: Added settingsTemplate.gradle to allow user customization.
(937876) - Android: Fixed an issue with having lots of VBOs allocated even for an empty scene on Android during application startup.
(923652) - Android: Buildpipe - Don't force exported gradle projects to be signed.
) - Animation: Fix for events not being fired during CrossFade at 0F.
(930336) - Animation: Fixed a glitch that was causing a stuttering in the Animation curve when rotating a GameObject in the Animation window.
(927444) - Animation: Fixed a crash that was caused during the assignment of an incomplete AnimatorController stored in an AssetBundle.
(930988) - Animation: Fixed a regression that was preventing Math symbols from being evaluated in the Animation window's input field.
) - Animation: Fixed a crash when changing OverrideController during interrupted transition.
) - Asset Bundles: Fixed an issue where IK float values weren't getting blended if animations were split between two Asset Bundles.
) - Asset Bundles: Fixed an issue where calling LoadAllAssets with a type parameter could cause loading errors.
) - Build: Fixed an issue where scenes were not restored correctly if the build process was aborted.
) - Build Pipeline: Fixed an assert and a potential crash when building projects with Materials or Shader Variant Collections which referenced missing shaders (i.e deleted).
) - Build Pipeline: Fixed GameReleaseCollector crash on recursive function.
) - Build Pipeline: Fix for corrupt OSX standalone app icons in certain situations.
) - Build Pipeline: Fixed incorrect mesh channel stripping when mesh was used as a shape emitter in particle systems.
) - Editor: Calculate mipmap count properly when importing NPOT textures with '-nographics'.
) - Graphics: Fixed a crash when building splash screen with only a portrait background image.
) - Graphics: Removed code that tries to re-use dynamic gemometry buffers for multiple renders - there were too many edge cases to reliably detect when this was possible.
) - Graphics: Fixed rendering issues when using a camera with a RenderTexture and non-fullscreen viewport.
) - Graphics: Fixed Nav Mesh Preview in Scene View being affected by lighting.
) - Graphics: Fixed a rare crash caused by recursive rendering ie. Camera.Render() or Water rendering.
) - Graphics: Fixed a crash when instancing was enabled on specific Material.
) - Graphics: Fixed lighting rendering when using multiple cameras and at least one camera renders to a RenderTexture.
) - Graphics: Fixed "Tiled GPU perf. warning: RenderTexture color surface was not cleared/discarded doing..." in Unity when emulating OpenGL ES 2.0 or 3.0.
) - Graphics: Fixed runtime crash when modifying skinned mesh and GPU Skinning was enabled.
(929961) - Graphics: Fixed a race condition crash when using Native Graphics Jobs.
) - Graphics: Fixed memory leak in Texture2DArray and CubeMapArrayTexture.
(915959) - Graphics: Ensure textures with too high mip count on Metal are not created.
) - IL2CPP: Prevent a compilation error in the generated code for some Windows Store apps.
) - IL2CPP: Prevent a failure during code conversion when a constrained method call is made on a volatile type.
) - IL2CPP: Fixed an issue with setting enum type fields in .NET 4x with relfection using an integer value.
) - IL2CPP: Corrected a possible crash with the RegionInfo class in mscorlib.dll was incorrectly removed by the managed code linker.
) - Input: Fixed an issue on Windows where IME for Chinese, Japanese and Korean was enabled when typing even though not focused on a text field.
(940918) - iOS: Fixed: Cardboard Enable Transition View.
(934401) - iOS: Fixed 'Stale touch detected!' error message that showed up after minimizing, re-opening an app and immediate start tapping the screen with multiple fingers.
(none) - iOS: Fixed trampoline compilation issues for iOS 11 simulator.
(none) - Linux: Fixed native plugin lookup when the plugin was marked as compatible with both x86 and x86_64.
) - Particles: Fixed problems when upgrading instanced Particle System Prefabs.
) - Particles: Restore "Show Selected" mode to the Particle System Editor Window.
) - Particles: Fixed a crash when a sub-emitter GameObject did not exist.
) - Physics: Fixed an issue where ContactPoint2D.normalImpulse and ContactPoint2D.tangentImpulse were always zero when accessing via callbacks.
) - Platforms: Fixed a crash when '-cleanedLogFile' was passed but no log file name was given.
) - Scripting: Fixed an issue where the managed debugger on Windows was hanging when all scripts with OnAudioFilterRead had been disabled.
(898636) - Scripting: Fixed alignment issue for 64-bit integers and doubles on Android and other non-iOS ARMv7 platforms.
) - Scripting: Prevent a failure during code conversion when a constrained method call is made on a volatile type.
) - Scripting: Fixed a potential domain reload issue in play mode when trying to validate scripts.
) - Shaders: Fixed GLSL shader compile errors due to lack of default precision specifier.
(908903) - Shaders: Vulkan- Fixed a rare incorrect shader generation on expressions with write masks.
(935808) - Terrain: Fixed a crash that could happen when there are a very large number of terrains with SpeedTree trees on them.
(935800) - Terrain: Fixed an issue where error messages about JobTempAlloc would appear in player output log if trees were used on a terrain.
) - UI: Fixed unity crashing when undoing the deletion of a prefab with a UI element.
(none) - Universal Windows Platform: Fixed building generated UWP projects with Visual Studio 2017.3 when using .NET scripting backend.
) - Universal Windows Platform: Fixed the issue where locking the mouse in UWP player would cause wrong values returned from Input.GetAxis() on the next Update.
(none) - VR: Removed some unnecessary GPU work at the end of the frame for VR apps.
) - VR: Fixed - Stereo Convergence setting has no actual impact.
(905062) - VR: _MainTex_ST values are now correct in non VR mode.
) - VR: Fixed blit to temporary RT not setting _MainTex_ST.
) - XR: Fixed volume buttons not adjusting sound for Google Cardboard applications after they have launched.
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