(875096) - GI: Fixed baked Area light affecting objects behind meshes where light shouldn't be present.
(902205) - GI: Fixed halos display when more than 64 of them.
(898200) - GI: Fixed an issue where Final Gather would cause light bleeding when baking with the Enlighten lightmapper backend.
(875894) - GI: Fixed quality Level button not wide enough and clips text.
(893958) - GI: Stop Gauss filter from correcting certain pixel values in invalid regions.
(none) - GI: Synchronized Box Projection option in Reflection Probe component with the global setting from current Tier Settings. When the option in Tier Settings is disabled, the probe UI with show a disabled unchecked checkbox for Box Projection.
(none) - GI: Updated the tooltip for Box Projection option in Reflection Probe component. The setting can be affected by the Reflection Probes Box Projection setting in the Tier Settings.
(751629) - GI: Visible artifact when using point lights in linear color space.
(900888) - GI: When editing Lightprobes they can be duplicated.
(901649) - Graphics: Fixed coherent alpha channel importing for various image format especially formats with more than 32-bits per pixel. Do not generate alpha channel if the alpha value is constant in the source texture.
(879378) - Graphics: Fixed CommandBuffer.Blit always writing to the first depth slice of a 3D render target and ignoring the depthSlice parameter.
(898318) - Graphics: Fixed a crash and error when attempting to set color surface as depth render target or vice-versa.
(896686) - Graphics: Fixed a crash in Graphics.Blit() with a NULL source and destination.
(897665) - Graphics: Fixed a crash when using DestroyImmediate() on a RenderTexture in OnPreRender callback.
(871140) - Graphics: Fixed Cubemap.GetPixel returning the wrong data from a BC6H compressed cubemap.
(903790) - Graphics: Fixed an issue where instancing variants being incorrectly stripped away for shaders that use fallback mechanism for e.g. shadow caster pass.
(822255) - Graphics: Fixed Mesh (and memory) leaks when the Profiler window is open.
(902409) - Graphics: Fixed RenderToCubemap when using a HDR enabled Camera. This fixes prevents error message "Releasing render texture whose render buffer is set as Camera's target buffer with Camera.SetTargetBuffers!".
(899324) - Graphics: Fixed Texture and Cubemap Arrays only containing the first texture in Standalone builds.
(878724) - Graphics: Fixed UI and gizmo being rendered with the wrong gamma in scene view.
(901270) - Graphics: Fixed Windows Standalone player sometimes crashing on display activation when color space in player settings is set to Linear.
(none) - Graphics: Improve the documentation for RenderTexture to clarify the behaviour of RenderTexture.DiscardContents
(889652) - Graphics: Update documention to clairfy that a MaterialPropertyBlock cannot set the render state.
(none) - INTERNAL: Android: Buildpipe - Print the step duration in the editor log
(880426) - Linux: Fixed uninitialized screen dimensions at startup with some window managers.
(none) - Linux: Unlock cursor when switching from Locked to Confined mode.
(826473) - Mobile: Disabled RunInBackground on Android and iOS.
(847798) - Mono: Corrected an invalid C# compiler error with generic types in compiler generated code (like lambdas and enumerators). The error from the C# compiler often includes this text: "There is no boxing or type parameter conversion from...".
(910101, 875075) - Mono: Fixed Mono C# compiler on Windows when using "non-standard" locales.
(none) - Multiplayer: Network simulator works again.
(905335) - NavMesh: Fixed the tile carving algorithm so that it's capable of handling colinear degenerate triangles. This was causing the generated NavMesh to have a double line on polygon and was causing a trembling movement for its associated GameObject.
(896001) - Particles: Fixed a crash on certain Android hardware caused by zero sized particles.
(907407) - Physics: Do not show missing Effector2D warning in Collider2D inspector when the Collider2D is using a CompositeCollider2D.
(907157) - Physics: Fixed a crash when removing a CompositeCollider2D.
(792933) - Scene Management : Fixed an issue where objects marked as 'DoNotDestroyOnLoad' and are disabled could be deleted on scene load/unload
(901719) - Shaders: Fixed an incorrect shader translation to GLSL and Metal shader code from a logical OR on boolean vectors. Fixed shader compile errors on Vulkan eg "Shader error in 'Hidden/Post FX/Screen Space Reflection': '' : compilation terminated at line 141 (on vulkan)".
(none) - Shaders: Fixed an incorrect shader translation to GLSL and Metal shader code from unsigned divide operation.
(891914) - Shaders: Prevent assert failures and crashes when attempting to compile tessellation or geometry shaders on platforms where they're not supported.
(898850) - Shaders: Vulkan added support for vector scalar expansion constructors. Fixed crashes with errors like "SymGetSymFromAddr64 error: 'Attempt to access invalid address.'"
(911205) - VR: Enabled termination of Cardboard applicaiton when pressing the <- button during the splash screen.
(891965) - VR: Fixed iOS crash in SetTexture() with Google VR SDK 1.2.
(895810) - WebGL: Fixed unresponsiveness when loading cashed AssetBundles with WWW.LoadFromCacheOrDownload.
(916838) - Transform handles are lit and hidden by light source - this will be fixed in one of the patches soon.
(915659) - Crash building player if project has shaders with errors, this one regressed in this patch. This will be fixed in the next patch 5.6.1p3.