(896498) - Animation: Fixed DeoptimizeTransformHierarchy crashing when a GameObject with a SkinnedMeshRenderer was attached to an exposed bone.
(893042) - Animation: Fixed incorrect animated color values when in linear color space.
(none) - Animation: Improved build and AssetBundle data determinism for Human components.
(890644) - Build Pipeline: Fixed AssetBundle statistics that are printed to the editor log when building AssetBundles.
(895452) - Build Pipeline: Fixed issue with Scene AssetBundles that would cause multiple builds with the same Scene to generate different results.
(none) - Editor: Fixed issue where Mesh and Model previews would not render in the Inspector window.
(903620) - Editor: Fixed issue with NullReferenceException when deleting the last remaining quality setting.
(817640) - Editor: Fixed SerializedObject.maxArraySizeForMultiEditing not being respected when using default property drawer.
(901529) - Editor: Fixed issue where color picker would crash on Metal.
(908964) - Editor: Fixed issue with Xcode project; queueDebuggingEnabled is now included.
(903397) - Fixed issue where profiler would crash when the active frame was out of view.
(905640) - Fixed TextureImporter to allow newly-imported textures to have their AssetBundle name/variant set.
(873026) - GI: Fixed a crash when creating Reflection Probes from OnWillRenderObject.
(none) - GI: Inverse squared falloff in progressive lightmapper.
(815031) - GI: Fixed an issue where a certain combination of GI settings and multiple Scenes being additively loaded would make baked light maps vanish.
(883844) - GI: Added support for negatively scaled Meshes in the progressive lightmapper. This now allows you to mirror Meshes using negative Transform values.
(890651) - GI: Added support for quads in progressive lightmapper.
(867797) - Graphics: Disabled directional shadows when Screen Space Shadows (Edit > Project Settings > Graphics) is set to No Support but Cascaded Shadows is enabled in the Tier Settings.
(893187) - Graphics: Fixed issue where, when Scene is set to Validate Albedo mode, Unity would render Baked GameObjects and other GameObjects in the Scene as planes.
(771031) - Graphics: Fixed a crash that occurred when Texture.GetPixels or Texture.SetPixels were used with invalid input parameters.
(909607) - Graphics: Fixed clear artifacts appearing on Metal when only the UI camera was used in the Scene.
(767050) - Graphics: Fixed inconsistent initialization in ComputeScreenSpaceShadowMap.
(885051) - Graphics: Fixed rendering of multiple cameras and depth being ignored when setting camera viewports to be different to each other.
(888704) - Graphics: Fixed crash that occurred while turning off occlusion culling with high shadow distance.
(905659) - IL2CPP: Applied a fix to prevent the following exception occuring on some projects during runtime: 'NotSupportedException: IL2CPP encountered a managed type which it cannot convert ahead-of-time. The type uses generic or array types which are nested beyond the maximum depth which can be converted'.
(none) - iOS: Fixed broken microphone permissions when camera is not used in app.
(902650) - Metal: Fixed GPU hang on A7/A8 devices in some MSAA scenarios.
(898854) - Mono: Applied a fix to prevent a crash that might occur when deep profiling is enabled in the Unity Editor.
(none) - Networking: Fixed possible crash on old Android devices due to alignment problems. Note: this change breaks protocol compatibility with previous 5.6.x builds. You need to recompile and redeploy existing 5.6 projects and builds (5.5.x and older should work without problem).
(902663) - OSX: Unity no longer destroys RenderTexture when switching the Standalone player between fullscreen and windowed.
(904810) - Particles: Fixed performance regression causing Update Jobs to be dispatched slowly on some platforms.
(878740) - Physics: Fixed a crash that happened when continuously scaling a MeshCollider while activating and deactivating it at the same time.
(892396) - Physics: Fixed a crash that happened when scaling a Mesh that the physics system (PhysX) failed to process properly (like a convex MeshCollider with too many vertices).
(845868) - Physics: Fixed a crash that occurred while updating active skinned Meshes.
(901950) - Physics: Fixed an issue where contacts between Effectors were not correctly evaluated when Effector Collider masks were used.
(865250) - Physics: Fixed an issue where Physics.ComputePenetration and Physics.ClosestPoint were not returning the correct value when a rotated Collider had its centre offset.
(701504) - Physics: Fixed an issue where unexpected trigger events were fired to scripts when a degenerate CapsuleCollider was used.
(none) - Shaders: Applied improvements to Metal shaders performance when using GroupMemoryBarrier().
(898809) - UGUI: Fixed crash issues when re-parenting inactive GameObjects.
(908073) - UI: Fixed issue where UI Button didn’t update its SelectionState after interact-able value changes.
(886258) - UI: Removed the extra call to CanvasRenderer.OnTransformChanged when the canvas is set to ScreenSpace.Camera render mode, and the Camera’s Transform is changed.
(907048) - Video: Fixed crash on Samsung Android devices with 4.1 OS when stopping playback.
(905282) - Video: On Android, applied a fix to prevent garbage collection from being over-used, and fixed an issue where the app would freeze when changing a video clip during playback.
(907049) - Video: Fixed issue on Android where H.264 videos above 480p crash on devices with 4.1 OS and Adreno 203 graphics.
(907051) - Video: Fixed issue on Android where VP8 videos would not play on Samsung devices with 4.2 or 4.4 OS.
(none) - VR: Added support for different eye texture color formats on Oculus Rift.
(899087) - Windows Store: Fixed a crash when animating scripting objects on .NET scripting backend.
(903232) - Windows Store: Fixed a harmless assert which happens when building for Universal 8.1 SDK.
(866141) - Windows Store: Fixed an out of bounds array access assert in Mesh code.
(897807) - Windows Store: Fixed Build & Run with VS2017.
(888029) - Windows Store: Fixed building player when some files (like UnityOverwrite.txt, WSATestCertificate.pfx, project.lock.json) are set to read-only.
(881845) - Windows Store: Fixed issue where Ctrl+C would delete input field instead of copying it.
(880362) - Windows Store: Fixed issue where pasting an item in the InputField always pastes the item that was first in the clipboard before launching the player.
(875834) - Windows Store: Fixed issue where pressing and holding Xbox One controller button A led to false keydown events during the first frame of a Scene.
(892653) - Windows Store: Fixed serialization when a serializable type derives from another serializable type in another assembly that has a serializable private field.