MacOS: Support Visual Studio for Mac as an External Script Editor. Opens .sln (solution) file when double clicking a script.
Graphics: Added function to allow cube map textures to be compressed from script like their Texture2D counterparts.
(884926) - 2D: Added POT options in TextureImporter for Sprite.
(890858) - 2D: Fixed an error message "Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite to scene.
(889106) - 2D: Fixed a misleading warning when using Sprite in 'Polygon Mode' for tiling in SpriteRenderer.
(884970) - 2D: Fixed Sprite data not copy when using EditorUtility.CopySerialized.
(none) - Analytics: RemoteSettings adding debug_device flag in http header.
(none) - Android: Fixed manifest merging with new android sdk tools.
(899553) - Animation: Animator.Rebind should reset AnimatorController.
(896659) - Animation: Fixed crash in prepare frame due to deactivating Animator in script
(901268) - Animation: Fixed disabled Animator affecting scene objects.
(none) - Animation: Fixed a performance issue with GetLayerWeight.
(900875) - Animation: Fixed StateMachineBehaviour callback on interrupted transition.
(899198) - API Updater: Fixed a crash in ScriptUpdater.exe when user scripts contains methods taking pointers as parameters.
(none) - Editor: Fixed a bug which broke holding alt to pin center of PrimitiveBoundsHandle (affects edit modes for BoxCollider, CapsuleCollider, BoxCollider2D, CapsuleCollider2D, etc.).
(899285) - Graphics: Fixed a regression where a Deferred Camera was throwing a "Dimensions of color surface does not match dimensions of depth surface" error message when a RenderTexture was used.
(900527) - Graphics: Fixed a regression where image effects weren't working as expected in the Scene View.
(899365) - Graphics: Fixed a regression where the objects shaders become unlit when a RenderTexture with Anti-aliasing is active and the Camera RenderingPath is set to Deferred.
(903086) - Graphics: Fixed the Dynamic Batching rendering code in order to be able to handle valid meshes that have no submeshes.
(890527) - Graphics: Improved the mechanism for handling imposters. This fixed the error message, 'Internal: Possible leak. All textures should be removed from IdMap when destructed using RemoveTexture(TextureID texid).' which was being triggered when switching a graphics API in a project that contained terrain.
(899331) - Graphics: Render texture will no longer be vertically flipped in forward rendering when assigning a null texture.
(898787) - Kernel : Fixed an issue in JSON parsing that could cause a deserialized box collider to change size.
(900357) - Lines: Initialized new line vertices to zero, to prevent bad uninitialized data existing in the positions array.