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Unity Patch Release 5.5.4p4
) - Animation: Fixed an issue whereby AnimatorState's WriteDefaults was not working properly on very specific setups.
) - Build Pipeline: Fixed GameReleaseCollector crash on recursive function.
) - Asset Bundles: Fixed an issue where calling LoadAllAssets with a type parameter could cause loading errors.
) - Particles: Fixed a problem with particle system bounding box calculation.
(920457) - Graphics: Fixed a memory leak in Texture2DArray and CubeMapArrayTexture.
(921008) - Graphics: Fixed a rare crash in SkinnedMeshRenderer because of wrongly aligned matrices.
) - IL2CPP: Corrected a possible crash with the RegionInfo class in mscorlib.dll was incorrectly removed by the managed code linker.
(918411) - iOS: Fixed an issue where Unity would not generate icons for Spotlight and Notifications in an Xcode project.
(869384) - Shaders: Fixed a shader compiler error on D3D9 Shader Model 2.0 for standard shader with normal map, alpha cutout and fog.
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