Unity Patch Release 5.5.4p4

Release notes

Fixes

  • (893779) - Animation: Fixed an issue whereby AnimatorState's WriteDefaults was not working properly on very specific setups.
  • (865522) - Build Pipeline: Fixed GameReleaseCollector crash on recursive function.
  • (930819) - Asset Bundles: Fixed an issue where calling LoadAllAssets with a type parameter could cause loading errors.
  • (931631) - Particles: Fixed a problem with particle system bounding box calculation.
  • (920457) - Graphics: Fixed a memory leak in Texture2DArray and CubeMapArrayTexture.
  • (921008) - Graphics: Fixed a rare crash in SkinnedMeshRenderer because of wrongly aligned matrices.
  • (930252) - IL2CPP: Corrected a possible crash with the RegionInfo class in mscorlib.dll was incorrectly removed by the managed code linker.
  • (918411) - iOS: Fixed an issue where Unity would not generate icons for Spotlight and Notifications in an Xcode project.
  • (869384) - Shaders: Fixed a shader compiler error on D3D9 Shader Model 2.0 for standard shader with normal map, alpha cutout and fog.

Revision: e92bef0ab5a4

__Changeset: e92bef0ab5a4

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