Made with Unity
Unity Patch Release 5.5.4p2
Android: Removed tapjacking protection because it causes touch input to be lost when a transparent overlay is shown on top of the Unity view.
(909472) - Asset Bundles: Fixed a crash when loading GuiStyleState from an asset bundle.
) - Asset Bundles: Fixed an asset bundle loading issue causing the error "The referenced script on this Behavior is missing!" under certain circumstances.
(924869) - Android: Fixed an issue with alpha texture size in ETC1 texture compression with split alpha
) - Editor - Other: Fixed moving multiple objects makes only one of them to move according to handles
) - Editor: Fix to move deleted files to recycling bin on windows.
) - Editor: Fixed the transform precision issue when moving multiple objects.
) - iOS : Fixed an issue where iOS screen info was retrieved for every request instead of being cached.
(913886) - iOS: Fixed Application.installMode for apps downloaded from AppStore.
) - Physics: Fix for normals issue with cloth using tiny mesh.
) - Physics: Fix to avert 'value must be greater' errors in cloth.
) - Physics: Fixed the case of CharacterController starting to ignore collisions with certain objects after a number of scene reloads.
(907581) - UI: Fixed a memory leak in UI::DepthSortLayer(). Fixed a crash when UI Element m_Scale value was set to a large number, in the Editor or via script.
) - UI: Fixed a rare Transform::kReceivedDueToParentTRSChanged assertion failure introduced in 5.5.3p4.
Back to Top