Unity Patch Release 5.5.4p2

Release notes


  • Android: Removed tapjacking protection because it causes touch input to be lost when a transparent overlay is shown on top of the Unity view.


  • (909472) - Asset Bundles: Fixed a crash when loading GuiStyleState from an asset bundle.
  • (905561) - Asset Bundles: Fixed an asset bundle loading issue causing the error "The referenced script on this Behavior is missing!" under certain circumstances.
  • (924869) - Android: Fixed an issue with alpha texture size in ETC1 texture compression with split alpha
  • (925765) - Editor - Other: Fixed moving multiple objects makes only one of them to move according to handles
  • (888995) - Editor: Fix to move deleted files to recycling bin on windows.
  • (907854) - Editor: Fixed the transform precision issue when moving multiple objects.
  • (894273) - iOS : Fixed an issue where iOS screen info was retrieved for every request instead of being cached.
  • (913886) - iOS: Fixed Application.installMode for apps downloaded from AppStore.
  • (766851) - Physics: Fix for normals issue with cloth using tiny mesh.
  • (895771) - Physics: Fix to avert 'value must be greater' errors in cloth.
  • (809914) - Physics: Fixed the case of CharacterController starting to ignore collisions with certain objects after a number of scene reloads.
  • (907581) - UI: Fixed a memory leak in UI::DepthSortLayer(). Fixed a crash when UI Element m_Scale value was set to a large number, in the Editor or via script.
  • (917177) - UI: Fixed a rare Transform::kReceivedDueToParentTRSChanged assertion failure introduced in 5.5.3p4.

Revision: 9810290216f5

__Changeset: 9810290216f5

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