(914171) - Mono: Fixed an intermittent crash in Unity (editor or player) while debugging managed code.
(898854) - Mono: Prevent a crash that might occur when deep profiling is enabled in the Unity editor.
(911086) - Navigation: Fixed using NavMeshAgent and NavMeshObstacle simultaneously causing Y coordinate of the object to become MaxValue.
(905336) - NavMesh: Fixed the tile carving algorithm so that it was capable of handling colinear degenerate triangles. This was causing the generated NavMesh to have a double line on polygon and was causing a trembling movement for its associated GameObject.
(896001) - Particles: Fix for a crash on some Android hardware caused by invalid particle data.
(907277) - Particles: Fixed an occasional crash when emitting from a skinned mesh renderer shape.
(917323) - Physics: Fixed an issue with Raycast not always detecting a CapsuleCollider2D or a BoxCollider2D.
(916478) - Physics: Fixed an issue with Raycast not always detecting an EdgeCollider2D when attached to a Rigidbody2D in certain poses.
(878740) - Physics: Fixed a crash that happened when continuously scaling a MeshCollider while activating and deactivating it at the same time.
(701504) - Physics:Fixed the voodoo trigger events being fired to scripts when a degenerate CapsuleCollider was used.
(792933) - Scene Management : Fixed an issue where objects marked as 'DoNotDestroyOnLoad' and were disabled could be deleted on scene load/unload.
(none) - Shaders: Fixed an incorrect shader translation to GLSL and Metal shader code from unsigned divide operation.
(901719) - Shaders: Fixed an incorrect shader translation to GLSL and Metal shader code from a logical OR on boolean vectors. Fixed shader compile errors on Vulkan eg "Shader error in 'Hidden/Post FX/Screen Space Reflection': '' : compilation terminated at line 141 (on vulkan)".
(902205) - Shadows/Lights: Fixed light halos drawing when more than 64 of them.
(751629) - Shadows/Lights: Fixe an issue where the attenuation texture was not entirely black in its last pixel.
(780763) - Sprites: Fixed an issue where sprites from ETC2 atlases were drawn incorrectly when sharing a packing tag with ETC1 split alpha sprites.
(909977) - Windows Store: Fixed a potential stack overflow when building a project with a large custom cursor.
(866141) - Windows Store: Fixed an out of bounds array access assert in Mesh code.
(881845) - Windows Store: Fixed Ctrl+C deleting input field instead of copying it.
(916281) - Windows Store: Fixed IL2CPP not being able to build C++ code with VS 2017 Update 2.
(880362) - Windows Store: Fixed paste when clipboard changes while the application is in background.
(875834) - Windows Store: Fixed pressing and holding Xbox controller button leading to false keydown events during the first frame of a scene.
(892653) - Windows Store: Fixed serialization when a serializable type derives from another serializable type in another assembly that has a serializable private field.