Made with Unity
Unity Patch Release 5.5.3p3
Asset Bundles: Reduced SerializedFile memory usage when reading streams inside AssetBundles.
Build Pipeline: Exceptions thrown during the build process (e.g. by user callbacks) will now be treated the same as logged errors, from a reporting and StrictMode point of view.
Graphics: Added function to allow cube map textures to be compressed from script like their Texture2D counterparts
) - Android: AndroidJava - return null instead of throwing exceptions on functions which return object, class or array.
) - Android: Fixed android application building with the latest android sdk.
) - Android: Fixed ctrl+b shortcut pushing app package even if it failed to build.
) - Android: Fixed use of presentation display.
) - Android: Fixed a rare crash on application exit due to UnityWebStreams not getting cleaned up properly.
) - Android: Fixed WebCamTexture crash with denied permissions.
(none) - Android: SoftInput - Fixed input field hidden under keyboard when translucent flag is set.
) - Android: Webcam - Fixed the wrong orientation returned on first frames.
(896659) - Animation: Fixed crash in prepare frame due to deactivating Animator in script
(886335) - Animation: Fixed a crash when activating/deactivating GameObject in AnimationWindow.
(896185) - Asset Pipeline: Fixed an issue when importing assets with name changes that could cause a timestamp mismatch in the database.
(902580) - Editor: Fixed an issue that prevented the creation of GameObjects with a RectTransform component.
) - GI: Fixed a crash when creating reflection probes from OnWillRenderObject.
) - Graphics: Fixed a periodic crash in shadow culling job code (GenerateCombinedDynamicVisibleListJob).
) - Graphics: Fixed render texture not being cleared on stop for windows.
) - Graphics: Fixed a crash if Texture.GetPixels/SetPixels is used with invalid input parameters.
) - IL2CPP: Corrected an error in UnusedBytecodeStripper2 which could occur in some projects: "Member 'System.Type' was declared in another module and needed to be imported.
) - IL2CPP: Modify the implementation of the IL Switch opcode to workaround a possible C++ compiler bug in Xcode 8.3.
) - iOS: Fixed framework search paths in Xcode project being incorrectly quoted if they contained spaces.
) - iOS: Fixed inclusion of ReplayKit framework in plugins.
) - Kernel: Fixed an issue in JSON parsing that could cause a deserialized box collider to change size.
) - Lines: Reintroduced missing texture mapping mode, to restore pre-5.5 functionality.
) - Metal: Fixed unnecessary half to float casts in generated shaders.
) - Mono: Corrected the handling of C# compiler errors in a column that were more than 255 characters wide.
) - Particles: Fixed an issue where sub-emitters with a constant seed would not be identical on each subsequent play.
) - Physics 2D: Fixed a crash and infinite loop when triangulating Polygon2D.
) - UnityWebRequest: Fixed a delay when DNS could not resolve a given URL.
) - UnityWebRequest: Fixed a hang when using custom download handler script in editor in edit mode.
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