Made with Unity
Unity Patch Release 5.5.3p2
Unity Ads: Updated native binaries to 2.1.0
VR: GPU skinning can be enabled for Android VR. This is experimental, and behavior and performance should be verified on target devices.
(780958) - Android: Disabled Debug markers on PowerVR Series 5 devices.
) - Android: Fixed an issue where a Unity application could stop responding after starting a screen recording.
(898504) - Animation: Changing Animator.Speed during an animation transition will now correctly affect the cross-fade speed.
) - Animation: Fixed IK on Feet not working properly when interrupting transitions.
) - AssetBundles: Fixed a performance regression when building many small bundles.
(none) - Cluster Rendering: VRPN works in Editor now.
(none) - Editor Analytics : Added fix to stop sending editor analytics events when disabled (pro only) from Unity preferences.
(896794) - Editor: Attempt to identify and use the cancel option for dialogs that are launched on worker threads, as they can otherwise soft-lock or force-quit the editor.
(895474) - Graphics: Behavior of the VFACE semantic on DX12 is now consistent with the editor.
(860724) - Graphics: Fix for buggy Android Adreno chipset frame buffer invalidation appearing as if rendering has frozen.
) - IL2CPP: Allow more deeply nested generic recursion for method metadata. Throw a managed exception when the recursion is too deep.
) - IL2CPP: Corrected an error in the byte code stripper which looked like this: "Member '' is declared in another module and needs to be imported.
) - iOS: Fixed a crash that could occur in callbacks for Social.localUser.Authenticate when the error parameter was read.
) - iOS: Fixed some icons not getting copied into Xcode project when Target Device was set to iPhone Only.
) - iOS: Local notifications are cleared on iOS10.
) - Kernel: Fixed a crash when undoing a revert would cause components to be removed.
(889998) - MonoDevelop: Allow breakpoints to properly load in MonoDevelop in some situations where they did not load before.
) - Particles: Fixed an issue where scripted emission could fail to emit the correct number of particles.
) - Particles: Fixed scripted emission crash when using the TriggerModule.
) - Particles: Fixed sub-emitter crash when using Prefabs.
) - Particles: Only use skinning info if it's valid, when emitting from a skinned mesh renderer shape.
) - Physics: Do not draw Collider AABB gizmo if attached to a Rigidbody2D with 'simulated' property set to false.
) - Physics: Fixed an issue where infinite 2D raycast misses EdgeCollider2D edge.
(none) - Physics: Fix for Rigidbody2D interpolation loosing precision with time.
(868697) - Scripting: Fixed parameter corruption and potential crashes for some delayed callbacks.
) - Text: Fixed an issue where fonts created by script would fail to appear.
) - Unity Ads: Prevent Unity Ads internal MonoBehaviours from showing in the inspector.
) - UnityWebRequest: Fixed getting texture after scene reload.
(876648) - UnityWebRequest: Fixed nonReadable parameter working the opposite way in UnityWebRequest.GetTexture().
) - VR: Fixed a potential crash when entering play mode.
(none) - VR: Updated Oculus to version 1.13 and GearVR to version 1.13.1. Fixed plugin loading issue in paths with non-ASCII characters.
) - Windows Store: Fixed a crash that could occur with D3D build type when the window is minimized or closed.
) - Windows Store: Fixed non-alloc physics overlap functions causing a crash on .NET Scripting Backend.
) - Windows Store: Fixed an issue of not being able to switch to Windows Store platform when Windows 10 SDK is not installed.
) - WWW: Fixed an issue of new WWW object without internet connection did not set Error field.
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