Made with Unity
Unity Patch Release 5.5.2p4
) - UI: CanvasRenderer::OnTransformChanged will not be called when object is inactive.
) - Android: Fixed incorrect dangerous permissions dialog behavior when the app was suspended while the dialog was on screen.
) - Android: Fixed an issue where ApplicationId was missing from AndroidManifest.xml in Gradle builds.
(887998) - Animation: Fixed Assert Thread::CurrentThreadIsMainThread() from Animator::IsHuman() when run in a job thread.
) - Animation: Fixed a crash when re-enabling GameObject that was running a Playable.
(884472) - Asset Pipeline: Fixed a crash that occurred when loading the same asset both synchronously and asynchronously simultaneously.
) - Graphics: Fixed an issue with Assert "Texture aux property (unity_SpecCube0_HDR) should never be a built-in name!".
) - Graphics: Fixed a crash when switching from DX12 to DX11 graphics API in the Editor.
(887912) - IOS: Added support in order to enable auto-rotation while broadcasting using ReplayKit.
) - iOS: Fixed Airplay mirroring mode when using Open GLES.
) - Particles: Fixed a NullReferenceException, when Inherit Velocity was set to less or more than 0 and Rigidbody2D was set to Dynamic.
) - Physics 2D: CapsuleCollider2D now correctly calculates its mass when using auto-mass.
) - Scripting: Fixed a coroutine crash in Coroutine::CompareCoroutineEnumerator.
) - Shaders: Fixed an internal error on a GLSL/Metal shader compiling corner case.
) - VR: Fixed a subtle timing bug on Rift that could cause very minor view stuttering in certain situations.
Back to Top