Made with Unity
Unity Patch Release 5.5.2p3
) - Animation : Fixed a race condition in the legacy animation system which could cause a crash if a GameObject and an Animation assigned to that GameObject were deleted in the same frame.
) - Editor: Fixed an issue with deselect of single selected item in hierarchy with ctrl/cmd+click.
) - Editor: Fix for time not updating in Editor if play mode is entered and then exited while paused.
) - Editor: Fixed an issue with vertex snapping jumping to extreme values in isometric view.
) - GI : Fix for lightmaps not being loaded in a standalone player when loading scene through an AssetBundle.
(862215) - GI : Fix for lightprobe gizmos being rendered too bright in Linear color space.
(none) - Graphics : Fixed D3D12 cubemap mip generation.
) - Scripting: Fixed MonoBehaviour array field with initializer getting resized to 0 by serialization.
(none) - Tizen: Fixed a crash that occurred when an app tried to exit.
) - UI : Fixed the issue of fonts created at runtime not showing up when added to text.
(none) - VR: Updated Oculus to version 1.12. This fixed a GearVR timeout issue.
(886630) - Windows: Fixed the logging code in the Windows Editor/Standalone player so that messages got printed at once instead of one byte at the time.
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