(853316, 826931) - Multiplayer: Made sure isLocalPlayer works as expected on OnDestroy.
(none) - Networking: Skip proxy check when using the "file://" protocol on Windows.
(828188) - Physics: Display message in Inspector for Rigidbody2D when auto-mass is used on a Prefab or an inactive object.
(829769) - Physics 2D: Ensure that Rigidbody2D interpolation is reset if the Transform rotation is changed.
(715922) - Physics 2D: Fixed some 2D polygon outlines that were almost collinear causing collision detection problems.
(764734) - Shadows: Fixed a memory leak and assert when shadows are cast from lights with specific properties and in a specific scene setup.
(857270) - Substance: Fixed a crash when compressing small non-square textures to ETC with 'fast' quality.
(none) - Test: Corrected CHECK_EQUAL parameter and added another check for validation call count.
(856733) - UI: Fixed a curve preview cache not updating preview if curve data had changed but not the bounds.
(845756) - UI: Fixed a NullReferenceException when changing font to none.
(861467) - VCS: Don't attempt to connect to a Perforce server if any of the following parameters are unset: Server, User or Client.
(none) - VR: Fixed the usage of VRSettings.renderViewportScale in Camera's OnPreCull so that it was not a frame latent on all supporting SDKs. Fixed issues with Valve's Renderer adaptive quality feature.
(858634) - VR: Y-Axis Range For VR Controllers now match XBox controllers
(759286, 782587) - WebGL: Disabled deferred rendering on webgl1.0.
(850383) - WebGL: Fixed build with improperly tagged plugins
(none) - WebGL: Fixed Content-Length header field for local web server response that caused some audio files to have .duration == inf or zero. This was not reproducible with the normal workflow but could occur with a specific asset store plugin for webgl audio streaming.