Unity Patch Release 5.4.5p3

Release notes

Improvements

  • Added support for the 5th generation iPad.
  • Asset Bundles: Reduced SerializedFile memory usage when reading streams inside AssetBundles.
  • Networking: Added a timeout property to UnityWebRequest, this gives coarse grain control over timeouts for webrequests. (903139)
  • VR: Updated Oculus plugin to 1.14.

Fixes

  • (900194) - Android: Dropped obscured touch events to prevent tapjacking.
  • (898979) - Android: Fixed manifest merging with new android sdk tools.
  • (867891) - Android: Fixed pause/resume issues when loading with static splash image.
  • (908868) - Android: Make SoftInput not take fullscreen on landscape orientation.
  • (none) - Animation: Improved build and asset bundle data determinism for Human components.
  • (895452) - Build Pipeline: Fixed an issue with scene asset bundles that could cause multiple builds with the same scene generate different results.
  • (852301) - Fix for Analytics events content type switches from Application JSON to application/x-www-form-urlencoded.
  • (859561) - Fixed an issue where Android devices' rendering could freeze or incorrectly render when using secondary cameras.
  • (873206) - GI: Fixed a crash when creating reflection probes from OnWillRenderObject.
  • (875096) - Global Illumination: Fixed an issue where baked area light affected objects behind meshes where light shouldn't be present.
  • (882704) - Graphics: Fixed a periodic crash in shadow culling job code (GenerateCombinedDynamicVisibleListJob).
  • (909610) - Graphics: Fixed clear artifacts on metal, if only UI camera is used in scene.
  • (888796) - IL2CPP: Fixed the issue of memory snapshot profiler not showing multidimensional arrays.
  • (898809) - UGUI: Fixed a crash when reparenting inactive object.
  • (none) - UGUI: Fixed a memory leak in UGUI.
  • (904688) - UI: Fixed an issue with corrupted text when text font was changed.

Revision: 5c41f43a22b2

__Changeset: 5c41f43a22b2

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