Made with Unity
Unity Patch Release 5.4.5p3
Added support for the 5th generation iPad.
Asset Bundles: Reduced SerializedFile memory usage when reading streams inside AssetBundles.
Networking: Added a timeout property to UnityWebRequest, this gives coarse grain control over timeouts for webrequests. (903139)
VR: Updated Oculus plugin to 1.14.
(900194) - Android: Dropped obscured touch events to prevent tapjacking.
(898979) - Android: Fixed manifest merging with new android sdk tools.
) - Android: Fixed pause/resume issues when loading with static splash image.
(908868) - Android: Make SoftInput not take fullscreen on landscape orientation.
(none) - Animation: Improved build and asset bundle data determinism for Human components.
) - Build Pipeline: Fixed an issue with scene asset bundles that could cause multiple builds with the same scene generate different results.
(852301) - Fix for Analytics events content type switches from Application JSON to application/x-www-form-urlencoded.
) - Fixed an issue where Android devices' rendering could freeze or incorrectly render when using secondary cameras.
) - GI: Fixed a crash when creating reflection probes from OnWillRenderObject.
(875096) - Global Illumination: Fixed an issue where baked area light affected objects behind meshes where light shouldn't be present.
) - Graphics: Fixed a periodic crash in shadow culling job code (GenerateCombinedDynamicVisibleListJob).
(909610) - Graphics: Fixed clear artifacts on metal, if only UI camera is used in scene.
) - IL2CPP: Fixed the issue of memory snapshot profiler not showing multidimensional arrays.
) - UGUI: Fixed a crash when reparenting inactive object.
(none) - UGUI: Fixed a memory leak in UGUI.
) - UI: Fixed an issue with corrupted text when text font was changed.
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