(826931, 853316) - Multiplayer: Made sure isLocalPlayer worked as expected on OnDestroy.
(none) - Networking: Skip proxy check when using the "file://" protocol.
(848718) - ReplayKit : Fixed a crash when creating objects from broadcasting start callback.
(833159) - ReplayKit : Fixed ReplayKit.StartBroadcasting not pausing the app.
(none) - Shaders: Bugfixes in shader translation from HLSL to GLSL
- Fixed a crash on HLSLcc partial precision parsing.
- Fixed bugs in swapc, SM5 variant of shift ops and GLSL extension handling.
(764734) - Shadows: Fixed a memory leak and assert when shadows were cast from lights with specific properties and in a specific scene setup.
(855646) - UnityWebRequest: Fixed a high CPU usage issue when a request was continuing execution after exiting playmode.
(861468) - VCS: Don't attempt to connect to a Perforce server if any of the following parameters are unset: Server, User or Client.
(none) - VR: Fixed usage of VRSettings.renderViewportScale in Camera's OnPreCull so that it was not a frame latent on all supporting SDKs. Fixed issues with Valve's Renderer adaptive quality feature.
(none) - WebGL: Fixed Content-Length header field for local web server response that caused some audio files to have a duration of infinity or zero. This required an asset store plugin for webgl audio streaming and was not reproducible using other web servers.
(862888) - Windows Store: UnityWebRequest now works in master builds.