Lighting: Added more information to the additive loading error message e.g. The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Directional Specular. Will use: Directional.
macOS/iOS/tvOS: Allow developers to use Xcode's manual signing paradigm by specifying a provisioning profile in Player Settings
VR: Updated Oculus to version 1.10
(833396) - AI: Fix for an error when calling Warp and enabling a disabled NavMeshAgent. Errors in console: "!InCrowdSystem" and "!handle.IsValid()".
(793711) - Asset Import: Fixed an issue where deleting asset labels manually from .meta files would not be picked up by the editor.
(845859) - Asset Pipeline: Fixed regression where cache lz4 compression was not being performed for uncompressed AssetBundles.
(832578) - Audio: Fixed the issue which prevented streaming audio loading on 32-bit Apple devices which were upgraded to iOS 10.
(824962) - Editor: Fixed editor focus when multiple light probes have been selected.
(814160) - Editor: Fixed the logType passed to LogCallback in the event of an unhandled exception.
(833866) - Editor: Tweaked the output of the generated Visual Studio solution file to better match Visual Studio standard format to fix problems opening Unity generated projects with Rider GUI.
(834258) - Graphics : Added additional error checking for compute buffers to catch invalid size and stride earlier to give a better error message.
(none) - Graphics: DX12 optimisation to reduce number of calls to CopyDescriptors.
(832595) - Graphics: Fixed a crash when switching scenes whilst reflection probes are updating.
(728648) - Graphics: Fixed a crash when baking lightmaps in scenes with multiple terrains.
(840141) - Graphics: Fixed Camera.SetReplacementShader renders objects affected by projectors even when the tag does not match.
(839035) - Graphics: Fixed a crash when using dynamic batching.
(821028) - Graphics: Fixed multiple lights not rendering when in deferred mode and using gfx jobs.
(none) - Graphics: Fixed a rare situation which could lead to a deadlock when running with graphics jobs enabled.
(769758) - Graphics: Fixed selection of objects in Scene View if the scene contains reflective water.
(817524) - Graphics: Improved transparency support on meshes with multiple materials.
(843813) - Graphics: Skip rendering of default reflection in Deferred when the reflection not set.