Made with Unity
Unity Patch Release 5.4.2p4
) - Animation: Fixed an issue where Legacy animations could not be previewed.
) - Asset Pipeline: Fixed a regression where AssetDatabase.SaveAssets won't save changes made to a prefab inside OnPostprocessAllAssets.
(none) - Audio: Fixed a panning issue with spatialized sounds.
) - Build player: Reverted the change, which saved relative paths for build target but introduced issues for targets that needed to browse for folders instead of files (webGL, etc).
) - Editor: Fixed a crash in RectTransform because it would send messages on the loading thread.
(none) - Graphics: Fixes a memory leak when using the GI visualizers in the scene view.
) - IOS: Fixed an input reset in editor when iOS device without Unity Remote is selected
) - IOS: Fixed issues with iOS Input.touchPressureSupported incorrectly reporting false.
) - iOS: Build and Run now doesn't clean Xcode project for Append builds.
) - Mac Editor: Fixed a crash when using Build and Run for iOS projects.
) - Mac Editor: Fixed editor hanging if app was already running in Xcode 7.x when using Build and Run.
) - OpenVR: Fixed a crash in certain conditions when checking if device is available.
) - OpenVR: VRDevice.isPresent now works correctly when HMD is occluded from base stations.
) - Shadows/Lights: Fix for dark lightmap when changing sun shadow strenght in mixed mode.
) - VR: Fixed a crash when switching between VR mode and non-VR mode with image effects applied.
) - VR: Fixed VRSettings.renderViewportScale when single-pass stereo rendering is enabled.
) - Windows Store: Fixed a crash in multi scene system caused by internal managers being garbage collected.
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