Made with Unity
Unity Patch Release 5.4.2p3
iOS: Exposed EditorUserBuildSettings.iOSBuildConfigType in public API.
User profile markers in scripts now show in platform profilers even when the Unity profiler is not running.
) - Animation: Fixed a crash when receiving null property modification in animation recording.
) - Animation: Re-enabling playback/recording in play mode.
) - AssetBundles: Fixed a deadlock when decompressing lzma bundle when stream had incompressible data.
, 820297) - CacheServer: Fixed creation of directories and an issue while sending file and socket was closed.
) - Collab: Fixed a crash with collab toolbar.
) - Graphics: Texture2D.ReadPixels no longer reads from the wrong location on iOS/Metal when reading a section of an image.
(842538) - IL2CPP: Correctly marshal an out array of structures which uses the LPStruct marshaling directive.
) - Mono: Prevent GetHostEntry from throwing a SocketException on Windows when the machine is not connected to any network.
) - Multiplayer: Fixed a crash with StartAsClient.
) - Multiplayer: Fixed the issues concerning disconnect and error handling.
, 773323) - Multiplayer: Fixed weaver error handling of not supported types.
) - Multiplayer: Fixed weaver generation of Serialize and Deserialize functions.
) Physics: Fixed interpolation of rigid bodies (3D) that was losing accuracy over time. That may have led to interpolated bodies moving in a jittery way after hours of gameplay.
) - Shaders: Fixed some cases where surface shader writing to o.Occlusion would not sample the texture with correct UVs.
) - UnityWebRequest: Fixed redirect to a relative URL.
(none) - VR: Fixed issue with Oculus causing Controller Input to fail for bumpers.
) - Windows Store: Fixed incorrect instanceID for component when cloning object with component contained in a struct inside list.
Back to Top