Made with Unity
Unity Patch Release 2017.3.1p4
XR: Improved background rendering performance in ARCore by eliminating an unnecessary OpenGL state reset.
) - Android: Fixed gyroscope lag issues that happen on some android devices.
) - Asset Import: Fixed crash when importing fbx .meta files that contain references to non-existing scripts or when scripts ID was too large.
) - Editor: Fixed Skinned Mesh not being removed on undo.
) - Scene Management: Fixed BuildPipelineInterfaces.InitializeBuildCallbacks() being called on every scene load when loading the same scenes multiple times.
) - Shaders: Fixed bad swizzles on GLSL & Metal shader image size queries.
(998182) - Timeline: Fixed object binding when inline curves are opened.
(998642) - Timeline: Fixed Playing a Timeline causing GC allocations when using the 4.6 Scripting Runtime.
) - Timeline: Fixed group tracks being saved under the wrong asset when copied to a different Timeline.
) - UI: Fixed AspectRatioFitter not driving the RectTransform on the first frame.
(986045) - Windows: Fixed assert when stopping and then immediately destroying DictationRecognizer.
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