Made with Unity
Made with Unity
Unity Patch Release 2017.3.1p2
2D: Change Outline and Physics Shape module behaviour in Sprite Editor Window. The module will only show outlines only when user has customised it.
2D: TextureImporter Inspector has an option to enable default Physics Shape for Sprites
(None) - Android: Fixed crash when a compute shader is being used that did not compile/link on a device.
) - Android: Fixed issues when trying to use jobified rendering on certain graphics devices like GLES.
) - Android: Fixed problem when there is no valid EGL context when running the player loop.
) - Asset Importing: Fixed issue with MonoScripts for StateMachineBehaviour derived classes not being extracted from managed plugins.
(996950) - Cloud: Fixed exception when building in Cloud Build with Performance Reporting enabled.
(None) - Editor: Fixed issue with "Rider 2017.2.1.app" not being recognized as Rider code editor. Now recognizes "Rider*.app".
) - Editor: Fixed issue with UWP build failing when using .asmdef assemblies.
(None) - Editor: Fixed issue with only assemblies whose name start with "Assembly" being debuggable on IL2CPP platforms.
(1001461) - Editor: Fixed YAMLMerge performance issue when merging large files.
) - Editor: Fixed Editor window, Panel and all related managed object leaking.
(986160) - GI: Fixed the intensity of baked and real-time emissive materials in Enlighten.
) - IL2CPP: Improvedthe startup performance of Unity players built with IL2CPP.
) - IL2CPP: Correct a possible build failure with IL2CPP when an attribute constructor has two arguments of type object.
) - Fixed uninstalling Unity leaving sketchupapi.dll behind.
) - OSX: Fixed crash on Editor panel close on select versions of macOS.
) - Physics: Fixed PhysX crash when calling Physics.OverlapBoxNonAlloc on Android devices.
) - Profiler: Fixed EndThreadProfiler crashing Unity when called from main thread.
(996508) - PS4: Fixed crash when calling DateTime.Now whilst using il2cpp.
(991969) - PS4: Fixed native rendering plugin GetContext() not returning correct value.
) - Scripting: Fixed memory snapshot errors related to invalid GCHandle values.
) - Scripting: Fixed memory snapshot naming for types without a namespace.
) - Scripting: Fixed memory snapshot naming for nested types.
) - Scripting: Fixed incorrect value when using Math.Round with MidpointRounding.AwayFromZero.
) - Scripting: Fixed crash when using named pipes.
) - Scripting: Fixed crash when using unsafe code in an assembly built with VS2017.
) - UI: iOS Fixed incorrect processing of touch canceled events.
) - UI: Fixed entering playmode with profiler open and UI in the scene crashes in UI::Canvas::CaptureBatchFrame.
)- XR: Fixed crash when connecting simulator device while running in editor.
(994652) - XR: Fixed losing focus causing the thread to sleep causing fps to drop.
(994652) - XR: Fixed frame rate throttling when Windows MR device loses tracking.
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