Made with Unity
Unity Patch Release 2017.2.3p1
Mobile: Improved ping performance on Android devices supporting ICMP sockets, see the documentation for more information.
UI: Improved canvas inspector to show a warning when set to screen space overlay if the project is using VR.
)) - Android: Fixed to only include selected abi's from an .aar plugin.
)) - Android: Fixed black screen on Adreno GPU when using postprocessing stack and GLES2 graphics API.
) - Asset Import: Fixed push pull dilation not being applied when importing lightmaps.
(None) - Build: Fixed build is no longer strict.
) - DirectX: Fixed running player on fullscreen exclusive mode shows black screen.
) - GI: Fixed rare crash when seam stitching is enabled on object packed to the boundary of a lightmap.
)) - Graphics: Fixed rare deadlock in CreateGpuProgram when graphics jobs are enabled.
) - Launcher: Fixed editor crashing while loading a project if you quit Unity Hub.
) - Mobile: Fixed screen flicker when launching Handheld.PlayFullScreenMovie.
) - Physics: Fixed cloth losing it's constraints when active on cloth component attached to a skinned mesh renderer.
) - UI: Fixed nested GameObjects without a Layout Element will effect a Layout Groups arranagement after being disabled and enabled.
) - Web: Fixed crash when aborting AssetBundle download using UnityWebRequest.
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