Unity Patch Release 2017.2.3p1

Release notes

Improvements

  • Mobile: Improved ping performance on Android devices supporting ICMP sockets, see the documentation for more information.
  • UI: Improved canvas inspector to show a warning when set to screen space overlay if the project is using VR.

Fixes

  • (1027547(1018697)) - Android: Fixed to only include selected abi's from an .aar plugin.
  • (1013708(984292)) - Android: Fixed black screen on Adreno GPU when using postprocessing stack and GLES2 graphics API.
  • (1014724) - Asset Import: Fixed push pull dilation not being applied when importing lightmaps.
  • (None) - Build: Fixed build is no longer strict.
  • (805844) - DirectX: Fixed running player on fullscreen exclusive mode shows black screen.
  • (1000350) - GI: Fixed rare crash when seam stitching is enabled on object packed to the boundary of a lightmap.
  • (1018879(934897)) - Graphics: Fixed rare deadlock in CreateGpuProgram when graphics jobs are enabled.
  • (1006887) - Launcher: Fixed editor crashing while loading a project if you quit Unity Hub.
  • (978602) - Mobile: Fixed screen flicker when launching Handheld.PlayFullScreenMovie.
  • (962027) - Physics: Fixed cloth losing it's constraints when active on cloth component attached to a skinned mesh renderer.
  • (1026779) - UI: Fixed nested GameObjects without a Layout Element will effect a Layout Groups arranagement after being disabled and enabled.
  • (976010) - Web: Fixed crash when aborting AssetBundle download using UnityWebRequest.

__Changeset: b4bae9093154

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