(907918) - Scripting: Fixed URI processing on OSX.
(967206) - Scripting: Fixed random crash due to memory corruption on domain reload.
(None) - Shaders: Fixed some edge cases where shaders would be compiled using cached include file data which was out of date.
(964302) - Terrain: Removed Editor error about non read/write textures.
(965091) - Timeline: Fixed preview mode for properties animated by Control Tracks.
(967026) - Timeline: Fixed console errors when using Default Playables package.
(963979 (976826)) - Video: Fixed videos being transcoded when switching platform even when they are cached in Cache Server.
(962118) - Video: Meta files are updated for videos that were transcoded during platform switch resulting in litter for VCS.
(None) - Web: Fixed DownloadHandlerFile not truncating file on overwrite.
(965165) - Web: UnityWebRequest: improve performance for DownloadHandlerScript.
(963947) - Web: Fixed hang when busy waiting on a redirecting request.
(968877) - Web: Fixed crash when checking AssetBundle download progress, that gets aborted.
(961465) - WebGL: Fixed UnityWebRequest with relative URL when running with custom port.
(965094) - WebGL: Fixed crash for relative URL in UnityWebRequest when exceptions are disabled.
(None) - Windows: Fixed possible crash in UnityWebRequest on Windows platforms when using UnityWebRequest with custom download handler script.
(972924 (950056)) - Windows Standalone: Fixed a regression where a fullscreen application would be restored to the native resolution of the attached display after losing focus. The expected outcome was that it should be restored to the original resolution that it was launched on.
(970844) - XR: Fixed inconsistency between generic code path and WSA-namespace-specific path for whether select is pressed.