Unity Patch Release 2017.2.0p4

Release notes


  • Scripting: Added command line option "overrideMonoSearchPath" for desktop standalone players (OSX, Windows).
  • XR: Added PlayerSettings Get/SetVirtualRealitySupported, Get/SetVirtualRealitySDKs, and GetAvailableVirtualRealitySDKs for aquiring and setting the XR Settings on Virtual Reality Supported toggle and Virtual Reality SDKs list.
  • XR: Enabled single-pass stereo rendering for Windows MR.


  • (968721) - 2D: Fixed switching platform and building project without making any changes will not cause Sprite Atlas asset to change.
  • (961094) - Android: Fixed crash on some Adreno devices.
  • (963291) - Android: Fixed plugin importer architecture selection.
  • (959908) - Android: Fixed loading player data for very specific file sizes/content.
  • (964073 - DirectX 12: Fixed a crash when running on Windows 7 machine with first API in the list being DX12 and Graphics Jobs enabled.
  • (947024) - Editor: Fixed incorrect wrap icon button in particle curve editor window.
  • (953161) - Editor: Fixed player settings not using the default icon if non are specified.
  • (962721) - Editor: Fixed incorrect tool placement when pivot mode was set to Center.
  • (968535) - Editor: Fixed editor restart prompt when selecting the same Active Input Handling option.
  • (956577) - GI: Fixed 'Show Lightmap Resolution' checkbox not working.
  • (962696) - Graphics: Fixed batching with unused stencil bit in G-Buffer pass.
  • (None) - Multiplayer: Fixed reliable message being delivered twice.
  • (964731) - OSX: Fixed incorrect mouse position when running in full screen and non-native aspect ratio.
  • (944450) - Package Manager: Fixed initialisation failure when host file is missing or empty.
  • (957000) - Package Manager: Fixed creation of empty folder named 'etc'.
  • (957436) - Package Manager: Fixed error/crash if there is a comma symbol in the project name.
  • (965605) - Physics: Ensured that loading a scene with a Rigidbody2D with simulation off allows interpolation when simulation is subsequently turned on.
  • (963200) - Physics: Ensured that manual transform sync correctly updates the Rigidbody2D pose correctly.
  • (967740) - Physics: Ensured that 'Collision2D.GetContacts()' returns a single contact when passing a single element array.
  • (956316) - Playables: Fixed crash when setting an invalid source playable.
  • (969932) - UI: Fixed RectMask2D not masking when it's child has a child with Mask and Image components inside the RectMask2d area.
  • (964652) - Video: Fixed clip from asset bundle not played.
  • (969297) - Video: Fixed muting game view does not mute video audio.
  • (969298) - Video: Fixed video not playing in build when building for another platform.
  • (969299) (937173) - Video: Fixed inspector preview not cropping title.
  • (966690) - Video: Fixed erroneous stride crash on Windows.
  • (973008) - Video: Fixed crashing RemoteWebCamTexture (when using the Unity Remote helper app) when marked DontDestroy.
  • (973005) - Video: Fixed editor crash when previewing/playing video on older OSX version.
  • (962204) - Video: Fixed video decoding errors due to bad file I/O for high res/bitrate video.
  • (973009) - Video: Fixed Video Player component rendering video with artifacts on OSX.
  • (900105) - WebGL - Fixed missing logo/progress bar during loading screen.
  • (966173) - XR: Fixed Daydream applications hanging before quiting to Android home when calling Application.Quit.
  • (None) - XR: Fixed forcing LandscapeLeft default Orientation on all mobile VR applications.
  • (953314) - XR: Fixed Windows Mixed Reality XAML apps not able to get back to exclusive mode after blooming to the shell.
  • (954629) - XR: Fixed Windows Mixed Reality XAML apps launching to a black screen.
  • (922492) - XR: Fixed Windows Mixed Reality XAML apps not rendering on desktop.
  • (963878) - XR: Fixed Windows Mixed Reality apps rendering with incorrect eye offsets.

Revision: 0c3a6a294e34

__Changeset: 0c3a6a294e34

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