2D - Improved the name for the packed texture generated by a Sprite Atlas.
Android - Changed "Bundle Identifier" to "Package Name" in associated error messages.
Android - Improved error messages from android sdk tools.
Apple TV - Added support for attitude data coming from new AppleTV remote.
Editor - Fix labels for LZ4 compression to be less confusing
iOS - Added player setting to specify which device edges defer system gestures to the second swipe.
iOS - Added player setting to specify whether the home button should be hidden on iPhone X.
iOS - Added support for iPhone X launch images.
Linux - Improved native plugin lookup.
Video - Removed audio glitches that follow seek/underruns in VideoPlayer.
XR - Updated Vuforia to version 6.5.23.
(None) - 2D: Fixed the generation of Sprite Physics Shape for Sprites when the Texture is set to multiple Sprites mode, has no user Sprite Physics Shape set and does not generate a tight mesh for the Sprite.
(None) 2D: Fixed SortingGroup not applying sorting changes when child objects are duplicated or added dynamically.
(960807) 954812) - 2D: Fixed tiled sprite renderer crash when a sprite is being packed in a Sprite Atlas which is not included in the build.
(960808) 953058 - 2D: Fixed crash when Sprite Atlas scale results in a non-power-of-two texture and Crunch Compression is enabled.
(952529) - 2D: Fixed Tilemap Move to show correct Move preview.
(None) 2D: Fixed SetMinMax for Bounds/RectInt.
(935433) - AI: Fixed NavMesh.SamplePoint failing for meshes in range when another navmesh was below the point and out of range.
(946913) 944118) - Android: Fixed a player crash caused by enabling GPU profiling when the selected graphics API was not OpenGL ES 3.
(776875) - Android: Fixed realtime HDR reflection probes being black on older Android devices.
(None) Android: Fixed project export overwriting res/ directory when exporting to keep local changes to layouts etc. intact.