Unity Patch Release 2017.1.3p4

Release notes

Improvements

  • Android: Improve Ping performance on Android devices supporting ICMP sockets, see the documentation for more information.

Fixes

  • (1027546 (1018967)) - Android: Fixed ABIs not selected from the .aar plugins being included.
  • (1010786) - Android: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
  • (967648 (903140)) - Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU.
  • (991034) - Audio: Fixed a bug where the matrices passed to spatializer and ambisonic plugins could be set to the identity matrix briefly when a sound starts playing.
  • (None) - Build: Build no longer strict.
  • (966404) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
  • (1014029 (952569)) - Editor: Fixed local assets being overwritten during collab update.
  • (905161) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
  • (961745) - Editor: Fixed an issue where changing override format on a texture could cause Unity to crash.
  • (1021655) - Graphics: Fixed occasional rendering glitches in the Editor when using marquee selection to select dynamic geometry such as Particles, Lines and Trails.
  • (963576) - Inspector: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.
  • (1016616 (1013198)) - iOS: Fixed crash when creating texture from PNG image when cardboard VR is enabled.
  • (760222) (845851) (989093) - iOS: Fixed Standard - shader specular highlights on mobiles.
  • (947049) - Linux: Fixed Linux touch input for mouse events.
  • (989654) - Mobile: Fixed black screen on devices that do not support RGBA16F rendering to texture.
  • (1008385) - Multiplayer: Editor crashes on AddWebsocketHost on other instance to he same port.
  • (967476) - Particles: Fixed built-in particle shaders not working with HDR.
  • (983677) - Particles: Fixed performance regression when using scripted emission and using Size modules.
  • (988854) - Particles: Fixed a crash when using scripted emission with a system that already contains particles, if certain modules are being used.
  • (999849) - Profiler: Fixed FMOD causing performance regression when profiler attached.
  • (919769) - Scene Management: Fixed crash in SplatMaterials::FindMaterialProperties when opening a scene with specific Material and Terrain combination.
  • (919351) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
  • (1018526 (968997)) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
  • (1005779) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
  • (1014356) - UI: Fixed a crash where a transform was not reset causing parenting changes to be ignored.
  • (975920) - VCS: Fixed lightingdata.asset files getting re-opened in text mode in certain situations.
  • (None) - Windows: Fixed mouse events for non-primary display on Windows standalone player.
  • (None) - XR: Fixed incorrect thread affinity setting on Gear VR.

Revision: 918e58443b8e

__Changeset: 918e58443b8e

快速跳转
    Back to Top