Android: Improve Ping performance on Android devices supporting ICMP sockets, see the documentation for more information.
(1027546 (1018967)) - Android: Fixed ABIs not selected from the .aar plugins being included.
(1010786) - Android: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
(967648 (903140)) - Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU.
(991034) - Audio: Fixed a bug where the matrices passed to spatializer and ambisonic plugins could be set to the identity matrix briefly when a sound starts playing.
(None) - Build: Build no longer strict.
(966404) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
(1014029 (952569)) - Editor: Fixed local assets being overwritten during collab update.
(905161) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
(961745) - Editor: Fixed an issue where changing override format on a texture could cause Unity to crash.
(1021655) - Graphics: Fixed occasional rendering glitches in the Editor when using marquee selection to select dynamic geometry such as Particles, Lines and Trails.
(963576) - Inspector: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.
(1016616 (1013198)) - iOS: Fixed crash when creating texture from PNG image when cardboard VR is enabled.