Unity Patch Release 2017.1.3p3

Release notes

Fixes

  • (999831 (990267)) - Asset Import: Fixed crash when importing fbx .meta files that contains references to non-existing scripts.
  • (944221) - Asset Import: Fixed importing animation with negative custom framerate.
  • (1010406) - Editor: Fixed undoing the activation of a UI layout component did not undo the side effects to the children RectTransforms.
  • (925835) - Editor: Fixed Skinned Mesh not being removed on undo.
  • (1006537 (937499)) - Editor: Fixed Editor start when the network is poor.
  • (None) - Editor: Fixed Input field staying highlighted after Enter key is pressed.
  • (998407) - Editor: Fixed dragging sliders producing multiple undo steps.
  • (950671) - Editor: Fixed "Errors: "Assertion failed: Editor Camera already has a render stack set... recursive rendering" and memory leak.
  • (1010396 (966172)) - Editor: Fixed driven RectTransforms causing a scene to be constantly flagged as dirty.
  • (926834 (921915)) - Editor: Fixed errors related to temp TLS allocations.
  • (1009688) - Editor: Fixed vsync not always off for scene view.
  • (989476) - IL2CPP: Improved performance of IL2CPP player startup.
  • (760222) (845851) (953606) - iOS: Fixed Standard shader specular highlights on mobiles.
  • (972995) - iOS: Added support for iPhone X second stage splash screen.
  • (None) - Multiplayer: Fixed server active disconnect client for web sockets.
  • (946958) - OSX: Fixed crash in UnitcodeInputView during editor shutdown.
  • (996015) - Windows: Fixed resolution dialog not showing monitor list and crashing on pressing 'Play' button on some weird monitor setups.
  • (1011575 (991127)) - XR: Updated Google VR NDK to 1.130 for Android/1.120 for iOS.

Revision: fc055e6cd68b

__Changeset: fc055e6cd68b

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