Made with Unity
Unity Patch Release 2017.1.3p2
Linux: Improved filesystem performance to handle large cache sizes
XBoxOne: Updated Mono to support dynamic function calls on Xbox One
XR: Updated Oculus to version 1.21
XR: Updated Oculus to version 1.22
(992023) - Android: Fixed a bug causing the loading of native audio plugins to fail on Android.
(971226) - Android/OSX: Fixed android NDK download url to download zips and not bins or executables.
) - Animation: Fixed a crash caused by invoking QueryComponentByType() when code stripping is enabled.
(1001458) - Editor: Fixed various performance issues in YAMLMerge.
(1001448) - Editor: Fixed a Windows-specific crash in YAMLMerge when trying to merge files.
(994988) - Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray.
) - iOS: Metal: Fixed ReadPixels() crash when reading out of active render texture's bounds.
) - iOS: Fixed Display.SetResolution to work at first frame.
(None) - iOS: Metal: Fixed MSAA behavior when using RenderPass.
(N/A) - Multiplayer: Now skip soft socket error, to prevent host to be closed.
(933610) - OSX: Fixed Metal API timeout crash due to very long frame times on weaker GPUs.
) - OSX: Fixed changing Input Manager entries causing the player to become unresponsive.
) - Performance Reporting: Report device model field for Managed Exceptions.
) - Scripting Upgrade: Fixed crash on exit when script debugger is enabled.
) - UI: Fixed instances where Font.textureRebuilt would not be called even though the internal texture was regenerated.
) - Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5.
) - Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class.
) - Universal Windows Platform: Fix building player with IL2CPP player fails when there are plugins that are marked read-only in the project.
) - Web: Made Content-Disposition for file sections standard-compliant in UnityWebRequest and WWW.
) - WebGL: Fixed not handling playBuffer exception when there is no audio output on Safari.
) - Windows: Fixed crash on startup when screen width/height player preferences get corrupted in the registry.
) - XR: Fixed errors when building for Daydream and Cardboard with Proguard enabled.
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