(977710) - Particles: Fixed crash after enabling certain modules via script (e.g. Size over Lifetime).
(984402) - Physics: Fixed issue where Physics Debugger's layer mask does not filter GameObject correctly.
(984401) - Physics: Fixed potential crash in Rigidbody::GetVelocity() when opening certain scenes.
(984400) - Physics: Fixed crashes when loading new scene and activating cloth gameobject in coroutine.
(878407) - Physics: Fixed PhysX crash when calling Physics.OverlapBoxNonAlloc on Android devices.
(978630) - Scripting: Fixed an issue causing GC allocation for UnityEvent handler without parameters in some cases.
(930358) - Scripting: Fixed crash when using GitHub for Unity.
(960555) - Scripting Upgrade: Fixed crash when using 'fixed' statement on a string.
(954427) - Scripting Upgrade: Fixed Android crash when NullReferenceException is raised.
(978681) - Scripts Only Build: Fixed issue where a user could select a different destination than the last non-scripts only build.
(927339) - Shaders: Fixed incorrect translation to GLSL of compute shaders using bfi instructions with mask operators.
(944334) - Shaders: Fixed case where some user shader keywords were handled incorrectly leading to compilation errors when building for standalone.
(None) - Shaders: Implement missing F32TO16 and F16TO32 opcode handling in HLSLcc shader conversion.
(943340) - Shaders: Fixed incorrect translation of shaders using resinfo with mask operators.
(911613) - UI: Fixed issue where an assigned fallback font would not be used.
(955086) - Universal Windows Platform: Fixed NavMeshObstacles being ignored on 64-bit master builds.
(966790) - Universal Windows Platform: Fixed NotSupportedException being thrown on UWP builds with .NET scripting backend enabled when using Timeline.
(963980) - Video: Fixed videos being transcoded when switching platform even when they are cached in Cache Server.
(962118) - Video: Fixed meta files being updated during platform switch when transcoded files are identical
(971945) - VR: Fixed shaders meant to be used in VR platforms will being included included in builds where VR support is disabled.
(None) - Web: Fixed possible crash in UnityWebRequest on Windows platforms when using UnityWebRequest with custom download handler script.
(973260) - Web: UnityWebRequest: Improved performance for DownloadHandlerScript.
(971875) - Web: UnityWebRequest: Fixed crash when checking AssetBundle download progress that gets aborted.
(971870) - WebGL: Fixed UnityWebRequest with relative URL when running with custom port.
(970681) - WebGL: Fixed crash for relative URL in UnityWebRequest when exceptions are disabled.
(937594) - WebGL: Added indexedDB caching mechanism for XMLHttpRequest in WebGL.
(972355) - Windows Standalone: Fixed a regression where a fullscreen application would be restored to the native resolution of the attached display after losing focus. The expected outcome was that it should be restored to the original resolution that it was launched on.
(986942) - XR: Fixed orientation settings being locked when VR Support is enabled, and updated info messages related to these settings.