Made with Unity
Unity Patch Release 2017.1.1p1
Graphics: When using custom shadow resolution on a light, this resolution won't be clamped as usual, allowing to reach up to 8k shadowmap if needed.
iOS: Added an Marketing icon kind for iOS and a slot for a 1024x1024 App Store icon.
Tizen: Load the first scene during displaying Splash screen.
XR : Updated Google VR NDK to 1.80.
(941884) - 2D : Correctly use Sprite Atlas packed offset when calculating UVs for OverrideGeometry().
(941882) - 2D : Expose sRGB (gamma color space) option and packing padding option to Sprite Atlas inspector.
) - AI : UpdateNavMeshData will process non read/write meshes in editor when not in playmode.
) - Android : Resources.Load no longer stalls LoadScene and LoadSceneAsync.
) - Animation : Fix for events not being fired during CrossFade at 0F.
(934848) - Build pipeline : Fixed a regression where the working directory of a Standalone build would default to the Assets folder, which is not allowed.
) - Editor : Fixed
Callback registration failed kMaxCallback
crash when entering playmode.
) - Editor : Fixed crash when building splash with a protrait background but no landscape background was assigned.
) - Editor : Fixed ""TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD had unfreed allocations" while calling PluginImporter.SetPlatformData.
) - Editor : Plugins will be correctly excluded from player build, when using combination Any Platform = true with specific platforms excluded.
(942743) - Editor : Fixed an issue where Launcher did not allow user to login and do re-activate when license was invalid.
) - GI : Fixed a case of object lighting preview being empty for meshes with no normals.
) - GI : Fixed an issue where creating a new scene in project window affected the lighting settings of other scenes.
) - GI : Fixed shadowmask in Forward rendering when multiple directional lights are used.
) - Graphics : Improved motion vectors precision when dynamic batching is disabled.
(921297) - Graphics : Fixed TrailRenderer not recording the first position when instantiated using a position and rotation value.
(923026) - Graphics : Fixed the case of Light Cookie rendering differently in Forward and Deferred mode.
) - Graphics : Fixed TrailRenderer not recording the first position when instantiated using a position and rotation value.
(938089, 944773) - Graphics : Fixed a rare crash when dynamic batching was enabled.
(none) - Graphics : Made ImageEffects always use the right source buffer, and blit to the final destination if necessary.
) - iOS : Fixed SetIconsForTargetGroup when settings icons for iOS
(940917) - iOS : Cardboard Enable Transition View fix added.
) - Multiplayer : Properly traversing inheritance chain.
) - Particles : Fixed an upgrade issue where prefab instance shape module values could get corrupted.
(930802) - Resource Management : Optimized the loading of assets performed via Resources.Load. This addresses a performance regression reported in Android platforms.
) - Timeline : Fix for ExecutionEngineException being thrown at runtime when using Timeline on iOS.
(938170) - Timeline : Fixed Activation and Control Tracks when application was Paused.
) - Timeline : Fix for time ruler being inaccessible after relaunching Unity.
) - Timeline : Fix for timeline clips not properly being set as dirty.
(931859) - Timeline : Fix preview mode not always working for humanoid root transforms and custom clips.
) - UnityWebRequest : Fixed automatic scheme prepending to web address (prepend http://)
) - UnityWebRequest : Allow comments in header values except when known to be unsupported.
) - WebGL : Fixed file:// protocol warning on browsers that do not allow it.
) - WebGL : Fixed server compression configuration warning.
) - WebGL : Fixed Fullscreen mode on Safari.
) - WebGL : Fixed back-buffer anti-aliasing on WebGL1.0.
) - XR : Fixed volume buttons not adjusting sound for Google Cardboard applications after they had launched.
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