Unity Patch Release 2017.1.0p2

Release notes


  • DX12: Native Rendering Plugin improvements - exposed extra functionality for working with backbuffers.


  • (none) - Android: Fixed a Vulkan error when trying to use anisotropic filtering on Mali GPUs.
  • (918785) - Android: Fixed an issue where spot and point lights were too bright on low-end devices.
  • (922553) - Android: Fixed a development build crash on Android 4.2.2 with VideoCore GPU.
  • (893779) - Animation: Fixed an issue of AnimatorState's WriteDefaults not working properly on very specific setups.
  • (918033) - Animation: Fixed a crash in Animator Editor window when closing Unity.
  • (921121) - Animation: Fixed an issue where the Animation events would not trigger if animation had less than two frames.
  • (928601) - Animation: Fixed a crash when changing OverrideController during interrupted transition.
  • (928562) - Animation: Fixed Generic animation layers affecting base humanoid root motion.
  • (none) - Graphics: Fixed OpenGL debug labels when using OpenGL ES.
  • (903807) - Graphics: Fixed an occasional glitch when rendering lines/trails.
  • (912675) - Linux: Use default player icon when none is provided.
  • (912675) - Linux: Associate provided icon with player window now.
  • (none) - Multiplayer: Fixed an issue where reliable messages exchanging had been staled after a couple of hours.
  • (900928) - Particles: Detect when a new mesh is selected in the Shape Module, and update the Scene View preview accordingly.
  • (914333) - Particles: Fixed an issue where bounding boxes were too small on some systems, causing culling problems.
  • (899881) - Particles: Ensure trails are properly initialized when particles are being manipulated via script.
  • (912719) - Scripting: Fixed scripting exception being logged as Info instead of Error.
  • (920085) - Scripting: Fixed a crash when invoking LINQ expressions in Editor.
  • (927884) - Services: Fixed an issue where Performance Reporting symbol upload tool could crash.
  • (912789) - UI: Fixed memory leaks caused by unreleased Meshs in the UI Profiler.
  • (911115) - Video: Fixed MovieTexture support for Metal.
  • (904449) - WebGL: Fixed Corrupted Sprites on MS Edge.
  • (857023) - XR: Added missing Editor icons for world anchor, spatial mapping, touch input, and audio spatialization components.

Revision: 31954117ff6c

__Changeset: 31954117ff6c

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