Made with Unity
Unity Patch Release 2017.1.0p2
DX12: Native Rendering Plugin improvements - exposed extra functionality for working with backbuffers.
(none) - Android: Fixed a Vulkan error when trying to use anisotropic filtering on Mali GPUs.
) - Android: Fixed an issue where spot and point lights were too bright on low-end devices.
) - Android: Fixed a development build crash on Android 4.2.2 with VideoCore GPU.
) - Animation: Fixed an issue of AnimatorState's WriteDefaults not working properly on very specific setups.
(918033) - Animation: Fixed a crash in Animator Editor window when closing Unity.
) - Animation: Fixed an issue where the Animation events would not trigger if animation had less than two frames.
(928601) - Animation: Fixed a crash when changing OverrideController during interrupted transition.
(928562) - Animation: Fixed Generic animation layers affecting base humanoid root motion.
(none) - Graphics: Fixed OpenGL debug labels when using OpenGL ES.
) - Graphics: Fixed an occasional glitch when rendering lines/trails.
) - Linux: Use default player icon when none is provided.
) - Linux: Associate provided icon with player window now.
(none) - Multiplayer: Fixed an issue where reliable messages exchanging had been staled after a couple of hours.
) - Particles: Detect when a new mesh is selected in the Shape Module, and update the Scene View preview accordingly.
) - Particles: Fixed an issue where bounding boxes were too small on some systems, causing culling problems.
) - Particles: Ensure trails are properly initialized when particles are being manipulated via script.
) - Scripting: Fixed scripting exception being logged as Info instead of Error.
) - Scripting: Fixed a crash when invoking LINQ expressions in Editor.
(927884) - Services: Fixed an issue where Performance Reporting symbol upload tool could crash.
(912789) - UI: Fixed memory leaks caused by unreleased Meshs in the UI Profiler.
) - Video: Fixed MovieTexture support for Metal.
) - WebGL: Fixed Corrupted Sprites on MS Edge.
) - XR: Added missing Editor icons for world anchor, spatial mapping, touch input, and audio spatialization components.
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