Made with Unity
Made with Unity
Scene Management: Improved error messages when internal systems don't clean up transform change interests properly.
XR: Updated Oculus to version 1.26.1
)) - Android: Fixed android crash on startup related to having 18 thousand or more assets.
) - Android: Fixed tessellation shader on Android Adreno GPU.
) - Asset Pipeline: Assets: Fixed avatar reference set in model importer causing false dependencies if it's not being used.
) - Deployment Management: Fixed Lightmapping.BakeMultipleScenes executed via batch mode with -quit argument not creating lightmap textures.
)) - Editor: Fix a transform error caused by particle collision events when it's object was being destroyed.
) - Editor: Fix performance regression with entering PlayMode while the Test Runner window is open (performance has been improved to previous levels before the regression).
) - Editor: Allow for non-latin characters in the Unity editor install path.
) - Editor: Improve the time taken to start running tests in projects with large numbers of test assemblies
)) - Graphics: Fixed Mesh.CombineMeshes to include only vertices of selected submeshes instead of entire mesh.
(1045857) - IL2CPP: Fixed IL2CPP build failing when project contains a .winmd file that is compiled from C# code.
) - OSX: Fixed flickering when resizing standalone game window on Mac.
(1005227) - Scripting: Fix crash when calling DestroyImmediate(gameObject) in OnApplicationQuit. Fixes ZenInject crash that would happen sometimes after exiting play mode.
)) - Timeline: Fixed OnGraphStop and OnPlayableDestroy not being called if play mode was exited when paused previously.
) - UWP: IL2CPP will now successfully be able to P/Invoke into kernel32.dll!GetNativeSystemInfo and Event tracing APIs in advapi32.dll.
) - Web: Fixed crash when unused assets are unloaded during texture creation in UnityWebRequest.
)) - Web: Fixed crash when sending the same UnityWebRequest twice.
) - XR: Fixed calling Camera.SetStereoProjectionMatrix switching rendering method to Multi-Pass.
(878834) - XR: Fixed splash image does not appearing in headset.
) - XR: Fixed headset rendering breaking during play modeif scene window is focussed.
Back to Top