Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries.
Android: Fixed the Editor not updating the NDK directory before projects are built.
Graphics: Fixed issue where culling of multiple culling groups didn't worked and returnet results only from last of them.
iOS: Fixing an issue where the keyboard could not be dismissed and keyboard input stopped after device sleep.
Mobile: Fixed an issue that caused a black screen when enabling or disabling real-time light at runtime on Vulkan when using multiple render passes with MSAA.
UI: Fixed dragging when using multiple displays for Sliders, Scrollbars and InputField.
UI: PhysicsRaycaster and Physics2DRaycaster now support multiple-displays.
Windows: Multi-display: Fix non-primary display aspect ratio in windowed mode
Windows: Windows: Fix Multi-display always reverting to native resolution on primary display