Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
Unity Editor (64-bit)
Android Target Support
AppleTV Target Support
Facebook Games Support
iOS Target Support
Linux Target Support
macOS Target Support
Windows Store (.NET) Target Support
Windows Store (IL2CPP) Target Support
Vuforia Target Support
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Windows Target Support
Unity Android Remote
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Unity iOS Remote
Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation
iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation
uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made
Android: Fixed an out of memory issue happening on Adreno devices on GLES.
IL2CPP: Prevented a possible crash on iOS 12.0 on certain devices when a managed exception occurs.
Scripting: Fixed Produce a warning and prevent warnings spamming when trying to insert menu item when the insertion limit is reached.