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) - 2D: Fixed Sprite Renderer memory leak when changing size value in tiled mode.
(1053433) - Animation: Fixed interrupted transition clearing controller parameter values.
) - Asset Bundle: Fixed issue where variant bundles built via a build map show an error and have pink texture.
) - Camera: Fixed crash when trying to display the scene view window and the scene camera is disabled.
) - Deployment Management: Fixed crash when using sprites with no texture with the splash screen.
) - Editor: Fixed issue with .sln project names not being unique.
(1074400) - Editor: Fixed Metal Editor performance regression when running on macOS Mojave with Metal API Validation checkbox enabled.
) - Graphics: Fixed Crunch compression for CPU supporting 16 or more threads.
) - Graphics: Fixed an issue where using CustomRenderTexture could cause the editor to crash during level load.
) - Graphics: Fixed OpenGL ES 3.1 + AEP detection on Android.
) - iOS: Fixed a crash on launch when using storyboards for launch screens on iOS.
) - iOS: Fixed several compute shader crashes on iOS 8 devices.
) - Particle System: Fixed crash when sprite atlas is not included in build.
) - UI: Fixed EndLayout group or Stack empty error after progress dialog is displayed.
) - UI: Fixed Chinesse bolded Arial font style looks wide in Editor.
(983200) - UI: Fixed spacing between characters is lost and text is stretched with bold font selected when built on certain platforms.
)) - Universal Windows Apps: Fixed build errors for missing logo assets when creating app packages with VS version 15.8.
)) - Web: Fixed handling 300 redirect without Location header.
) - WebGL: Fixed mouse input simulation using touch inputs.
) - WebGL: Fixed WWW/UnityWebRequest.isHttpError on 404 File not found.
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