Made with Unity
XR: Enabled Oculus Asymmetric FOV support.
) - 2D: Fix Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target platform set to Android.
) - Android: Fixes issue where Android keyboard crashes app when selecting text in Input field on some Sony and Samsung devices.
(None) - Animation: Changed default StateMachine node width so that all nodes align vertically.
) - Editor: Fixed an issue where supply a null parameter to UpdateTransformMask would cause Unity to crash while importing/re-importing - an FBX asset.
) - Editor: Fix assets are not created from drop down menu if any projectSettings are opened in inspector.
) - Editor: GPU Profiling depends on the real state of graphics jobs and not project settings; '-force-gfx-jobs off' will allow profiling - and profiling in Editor is now possible.
) - IL2CPP: Fixed deadlock on exit when calling back to managed code on a thread that doesn't exit before player shutdown.
)) - Input: Fixed mouse event callbacks for multiple camera viewports.
)) - Physics: Fixed a crash triggered by changing cook option on a deactivated mesh collider.
)) - Physics: Fix a performance regression when using Continuous collision detection on kinematic bodies.
) - Prefab: Reverting changes on applied prefab - crashes Unity.
)) - Profiler: Fixed self profiling errors in deep profiling mode.
(1073342) - PS4: Billboarding tree rendering now works correctly when using PSVR.
) - UI: Fixed issue where animation would take precedence over layout component positioning.
(None) - Version Control: Editor Fix potential crash when calling Provider.GetLatest Jake Turner.
(1072548) - Vita: Fixed failure when creating Vita patch packages containing files of 2GB or larger.
(1029569) - XR: Fix failure to render Splash Screen when using Oculus.
) - XR: Fix Play mode crash when continually running Windows MR in editor.
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