Unity 2019.2.13

Release notes

Known Issues in 2019.2.13f1

  • AI: Performance of NavMeshBuilder.UpdateNavMeshData spike up to 10 times (1183826)

  • Animation: Crash on mono_field_get_type when Add Property in the Animation window has to display a script with Vector2Int type variable (1198661)

  • Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null (1187147)

  • Graphics - General: Native Graphics Jobs Memory Leak (1199895)

  • Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*) (1184997)

  • IMGUI: Overridden OnInspectorGUI method is not called when using [CustomEditor(typeof(DefaultAsset))] (1175246)

  • Input: [Windows] IMGUI input doesn't work in builds when using preview InputSystem package (1183394)

  • Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon (1177292)

  • Mono: Editor crashes at RtlEnterCriticalSection when the assembly is reloaded (1194176)

  • Physics: Crash in physics PhysicsManager::Simulate (1122684)

  • Physics: Crash on PhysicsScene::ProcessTriggerEnterExits when splitting meshes that also exit a Trigger with OnTriggerExit (1155827)

  • Physics: Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached (1162918)

  • Profiling: [Profiler] Vertical Scrollbar is not working for Timeline view from Profiler window (1196588)

  • Scene Management: Duplicated child nested prefab is not created in the same position (1157320)

  • Scripting: [Templates] Clamp BlendShapes are set to true by default when creating new projects (1148638)

  • Shuriken: Semaphore.WaitForSignal causes a slow editor when entering Play mode (1178300)

  • iOS: [OpenGLES2] Getting "Internal error, unrecognized message" when building (1185078)

  • uGUI: Upgrading the project results in missing System.Serializable UnityEvent function (1196591)

2019.2.13f1 Release Notes

System Requirements Changes

Nothing changed.

Fixes

  • Editor: Added support for async method execution in batch mode. (1146672, 1193823)

  • Editor: Fixed an issue in the PersistentManager where it's global state can in some situations become corrupted. (1178508, 1194715)

  • Editor: Fixed an issue where Open by file extension gives Win32Exception. (1193800, 1195229)

  • Graphics: Fixed a GPU memory leak when deleting a texture while async upload is in progress. (1174689, 1191172)

  • Graphics: Fixed GL.Clear which wouldn't apply the provided depth when used with a partial viewport. (1186275, 1194071)

  • ios: Fixed an isssue with an incorrect dpi being shown on Iphone 11 pro. (1187030, 1193154)

  • iOS: Fixed autocorrect not working with the touchscreen keyboard. (1183034, 1191941)

  • iOS: Fixed crash on UnityGetJoystickName when calling GetJoystickNames and disconnecting/connecting controller. (1181481, 1191790)

  • iOS: Gave proxy drawable textures names and made them not be backed by memory if they're not in use. (1167629, 1188678)

  • Profiler: Fixed a view scale constraining issue of the Profiler Timeline view when scrolling. (1138060, 1186794)

  • Profiler: Fixed an issue with the "Other" Category not shown in Charts and hiding VSync time. (1165477, 1186797)

  • Profiler: Fixed an issue with the Profiler Window reopening to CPU Profiler Module even though a different module was previously active. (1185208, 1186777)

  • Profiler: Fixed an issue with Thread sorting in CPU Profiler (Hierarchy and Timeline) to be SemiAlphaNumeric. (1152723, 1186789)

  • Profiler: Fixed an issue with Timeline View not using a ColorSafe Palette. (1101387, 1186791)

  • Profiler: Fixed an issue with view state resetting on enter Playmode for CPU, GPU, Memory, and Audio profilers. (1175479, 1178030)

  • Profiler: Fixed deselection of samples in Hierarchy view issue. (1102802, 1188673)

  • Profiler: Fixed framing of the Timeline View samples with Native Object association such as Camera.Render. (1187889, 1187905)

  • SceneManager: Fixed an issue where TreeEditor setting its target Tree dirty without any user interaction. (1187157, 1193764)

  • SceneManager: Prefabs: Fixed a component header that did not get removed completely when applying a removed component through the Comparison view's Apply menu. (1164010, 1193767)

  • Scripting: Fixed an issue with adding preprocessor script. (1165109, 1177643)

  • WebGL: Fixed a permission issue for WebGL macOS installer . (1042108, 1162786)

System Requirements

For development

OS: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

CPU: SSE2 instruction set support.

GPU: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

Additional platform development requirements:
  • iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.

  • Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.

  • Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

  • Desktop:

    • OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
    • Graphics card with DX10 (shader model 4.0) capabilities.
    • CPU: SSE2 instruction set support.
  • iOS player requires iOS 9.0 or higher.

  • Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.

  • WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.

  • Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

__Changeset: e20f6c7e5017

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