Made with Unity
(1074081) - 2D: Fixed rendering of Grid Component in Hexagonal Cell Layout for certain AMD Radeon cards.
) - 2D: Fixed crash on MonoStringNew when entering Play Mode after reopening the project and loading resources.
) - AI: Added warning about creating or loading more than 65535 autogenerated OffMeshLinks in a static scene NavMesh.
) - AI: Removed assertion on expression "verts.size() > 0".
(1053433) - Animation: Fixed interrupted transition clearing controller parameter values.
)) - Asset Import: Fixed bug where a scriptedImporter gets switched to an other scripted importer: previsouly imported assets would keep trying to use old importer.
(1074400) - Editor: Fixed Metal Editor performance regression when running on macOS Mojave with Metal API Validation checkbox enabled.
) - Editor: Fixed startup crash on CPUs that don't support AVX instructions. (linux).
(1025713) - Graphics: Fixed OpenGL ES 3.1 + AEP detection on Android.
(1074400) - Graphics: Fixed Metal Editor performance regression when running on macOS Mojave with Metal API Validation checkbox enabled.
(1074413) - Graphics: Initial support for using MTLHeap, fixes Tessellation performance regression when running on macOS Mojave.
) - IL2CPP: Fixed an issue that allowed debugger stack-frame data to get out of synchronization with the debugger thread and cause crashes when debugging IL2CPP players.
(1070548) - IL2CPP: Prevented an error during code conversion when both a pinned and unpinned pointer type are used as local variables and the debugger is enabled.
(None) - IL2CPP: Fixed an unhandled exception in IL2CPP. Adding support for pointer types when executing an initobj instruction.
) - iOS: Fixed a crash on launch when using storyboards for launch screens on iOS.
(None) - OSX: Fixed build system diabling new input system.
(1071429) - PS4: Fixed Terrain trees billboarding on PSVR.
(1049901) - PS4: Fixed for incorrect hash generations for shader compiler hashing.
) - SceneManager: Fixed possibility that users can set the DontDestroyOnLoadScene as active.
(None) - UI: Fixed RectTransform DrivenProperty fields not ungreying when removing driven object/ value.
(None) - Universal Windows Platform: Fixed "SplashScreen is missing" error when deploying UWP apps with Visual Studio 15.8.
)) - Universal Windows Platform: Fixed "SplashScreen is missing" error when deploying UWP apps with Visual Studio 15.8.
) - Web: UnityWebRequest: Fixed handling 300 redirect without Location header.
)) - XR: Fix for 360 Stereo Capture where left and right eye images are being swapped in the stereo equirect map after ConvertToEquriect API is called.
Back to Top