Made with Unity
)) - Android: Fixed crash when returning null string from Java plugin.
(1065609) - Asset Import: Fixed renaming or changing the namespace containing a scripted importer breaking the auto-reimport mechanism.
(1073894) - Editor: Fixed an issue where launching Unity via Hub invalidates existing login for direct launchers.
(1075850) - Graphics: Fixed main thread stall deleting temporary render targets after calling ConvertTexture() from script.
(1076208) - Graphics: Fixed crash in intensive rendering scenes when using legacy graphics jobs.
) - Graphics: Fixed crash in MinMaxAABB::MinMaxAABB when Legacy Deferred Render Path is used.
) - Graphics: Fixed RGBA16 having swapped red/blue channels.
)) - Graphics: Fixed issue where Camera FOV cannot be set to a value lower than 1.
) - OSX: Fixed an issue where MacOS player would not go into correct screen mode when Command+F is pressed.
)) - Physics: Fixed issue where colliders without physics material don't return correct default material in Physics Settings.
)) - Physics: Fixed wrong UV returned in Raycast result when raycasting to a mesh collider that has negative scale.
)) - Physics: Fixed issue where transform to CharacterController in OnControllerColliderHit is ignored.
(1074376) - Physics: Fixed an issue where some Physics Settings are not reset upon request.
)) - Physics: Fixed issue where mass properties are not correctly updated when changing collider scale.
)) - Physics: Fixed a crash when user sets a very small size to Terrain data.
)) - Physics: Fixed an issue where kinematic bodies may not follow transform change after setting its postion after setting their position or rotation via Transform component.
(1074312) - Scene Management: Fixed crash in LightmapSettingsManager.CheckSettingsConsistency when calling UnloadSceneAsync right after a LoadScene(SingleMode).
) - Scene/Game View: Fixed issue where specifying frustum view point would actually use it as base for the near plane.
(1073275) - Scripting Upgrade: Fixed hang when disconnecting while reading/writing on a SslStream.
(1060892) - Scripting Upgrade: Fixed crash when entering playmode on OSX.
(1062208) - Scripting Upgrade: Fixed Android Runtime test instability.
) - Scripting Upgrade: Fixed an issue where UnsafeUtility.GetFieldOffset could return 0 when the type is not initialized.
) - Scripting Upgrade: Fixed crash when DynamicMethod is constructed into non-dynamic image.
) - Scripting Upgrade: Fixed crash when using unmanaged constraint.
) - UI: Fixed Chinesse bolded Arial font style looks wide in Editor.
(983200) - UI: Fixed spacing between characters is lost and text is stretched with bold font selected when built on certain platforms.
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