Made with Unity
Made with Unity
) - 2D: Fixed specific set of sprites being packed non-optimaly in sprite packer.
) - 2D: Fixed sprite indexing is rearranged in Atlas when switching platforms while having platform-dependent settings.
) - Android: Fixed errors being spammed in console when android JDK/SDK is not configured.
) - Asset Import: Fix for regression where the editor could crash when opened with assets missing a .meta file.
(1021955) - Editor: Fix Editor Hangs when encountering exceptions or errors in BatchMode.
) - GI: Fix a hash collision for identical meshes in two or more additively loaded scenes.
)) - Graphics: Build crashes when using Shader Preloading on Metal.
) - IL2CPP: Fixed IL2CPP crashing if it encountered a managed .winmd file that has async method in a public type.
) - IL2CPP: Fix IL2CPP build failing if any managed assembly contains a delegate type that doesn't have BeginInvoke or EndInvoke methods.
(850163) - IL2CPP: Allow managed stack traces to work on the iOS App Store when an application is submitted with bitcode.
) - Kernel: Fix crash when existing playmode after loading a scene from an asset bundle opened using LoadFromStream API.
(None) - Kernel: Fix incorrect triggering of Assert "Multiple dependency jobs should not be in ScheduleDependencies".
) - Mobile Rendering: Improved mobile rendering performance.
) - Scripting: Scripting: Fix SystemInfo.SupportsTextureFormat crash when called with obsolete enum value.
)) - Scripting: Editor with custom theme crashes when closing with WinScreenSetup::SetWindow.
(978369) - Universal Windows Platform: Fixed TouchScreenKeyboard not working when running on Xbox One.
)) - Video: Fix Distorted audio on OSX.
) - Windows Standalone: Fixed issue #1025120 that caused setting Screen.fullScreenMode to not work properly on Windows.
(None) - XR: Fixes an issue with Oculus GO apps where closing from oculus Home then relaunching the app resulted in a black screen.
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