(None) - Package Manager: Fixed issues when a custom registry URL included a path after the host name was configured.
(1027346) - Graphics: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
(1025562) - XR: Fixed incorrect FPS when switching into VR mode on mobile devices.
(988019) - Graphics: Fixed depth buffer when using cube map array.
(1008501) - Editor: Fixed The Editor is failing to check the CacheServer when increasing AssetPostProcessor Version and adding new assets.
(1025354) - IL2CPP: Added generic argument types to inflated generic method names that are shown in missing method exceptions.
(1020262) - IL2CPP: Fixed an issue with call-by-reference method arguments not being properly preserved in certain circumstances.
(1019586) - IL2CPP: Fixed an error during code conversion related to a missing RGCTX entry for type T that can occur with an unbox opcode for a nullable type.
(995136) - IL2CPP: Improved the speed of System.Object.ReferenceEquals() method.
(1022765) - IL2CPP: Fixed object files in msvc response files not separated with newlines instead of spaces. Prevents long-line errors in large builds.
(1022755) - IL2CPP: Fixed the behavior of BinaryFormatter with the new scripting runtime.
(1005597) - IL2CPP: Fixed crash when calling NativeArray.Equals.
(None) - IL2CPP: Fixed memory corruption in threadpool code, which sometimes manifested as a crash when scheduled work to threadpool.
(964886) - Animation: Fixed an issue where modifying a Playable Graph playing AnimationClips in Editor would not play newly added clips.
(1034871) - XR: Added 64bit Google VR libraries to match the experimental 64bit support for Android.
(991264) - Animation: Fixed crash when you modify a controller in a PlayableGraph while in playmode.