Editor: Interactive handles for editing primitive Collider types in the Scene view now all use the same logic:
- Drag a handle to expand the size only on that side.
- Hold to pin the center in place.
- Hold to scale the shape uniformly.
These changes apply to BoxCollider, CapsuleCollider, SphereCollider, BoxCollider2D, CapsuleCollider2D, and CircleCollider2D.